prop_detail errors

prop_detail errors

Re: prop_detail errors Posted by CoconutMunkey on Sun Jan 30th 2005 at 5:13pm
CoconutMunkey
7 posts
Posted 2005-01-30 5:13pm
7 posts 21 snarkmarks Registered: Dec 24th 2004 Occupation: mapper Location: usa
When ever I put a prop_detail in my map and go to test it the model shows up in game as a big flashing ERROR does this happen for anyone else? Can anyone help me?
Re: prop_detail errors Posted by Bobv on Sun Jan 30th 2005 at 5:15pm
Bobv
198 posts
Posted 2005-01-30 5:15pm
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
does it give you any errors in console? something about unlit surfaces or something....

i had that problem the solution i found was using prop_static instead
Re: prop_detail errors Posted by Leperous on Mon Jan 31st 2005 at 3:38pm
Leperous
3382 posts
Posted 2005-01-31 3:38pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
If the game can't find the model it wants then I think it does this (I remember trying to make a vending machine/canister in CS:S beta way back and getting this same problem). Do other models do the same thing, or is it just this one?

Also, why are you using a prop_detail? Don't! Use a prop_static or something else.
Re: prop_detail errors Posted by Shiroko on Mon Jan 31st 2005 at 6:53pm
Shiroko
15 posts
Posted 2005-01-31 6:53pm
Shiroko
member
15 posts 12 snarkmarks Registered: Jan 26th 2005
Never use detail_prop for placing props. You need static props. Detail
props are for specific small models which are placed automatically on
some textures.

-Shiroko
Re: prop_detail errors Posted by omegaslayer on Mon Jan 31st 2005 at 6:56pm
omegaslayer
2481 posts
Posted 2005-01-31 6:56pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
prop_details are automatically placed when you do a displacement surface, they are the grass sprites. If you are using a model you use a prop_static, or a prop_dynamic (if it has animations)