Tutorial for getting map ready for distribution

Tutorial for getting map ready for distribution

Re: Tutorial for getting map ready for distribution Posted by [TrK]JunkyardJack on Tue Feb 15th 2005 at 8:49am
Posted 2005-02-15 8:49am
5 posts 1 snarkmarks Registered: Feb 15th 2005
I was wondering if someone out there could write a tutorial for getting
a SOURCE map ready for distributions and post it here at The SnarkPit.
(or at the very least post links to the information for the following)

Topics to cover:
  • Including custom sound files in the .bsp (read somewhere were this is possible but can't find the tutorial with google.)
-Including custom textures in the .bsp (HL1 I used wadinclude...what now?)

-Making an "Overview" image for CS:SOURCE and including it in the .bsp

-Final check list?

-Please add any other tips that would ensure that all files needed to play the map makes it to the clients machine.

Thanks to all that have written tutorials for The SnarkPit - they helped jumpstart me on my way to SOURCE mapping!

-Junky
Re: Tutorial for getting map ready for distribution Posted by DrGlass on Tue Feb 15th 2005 at 10:04am
DrGlass
1825 posts
Posted 2005-02-15 10:04am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm going to work on a large first map tutorial, I'll include this info if no one else makes one.
Re: Tutorial for getting map ready for distribution Posted by [TrK]JunkyardJack on Sat Feb 19th 2005 at 10:01pm
Posted 2005-02-19 10:01pm
5 posts 1 snarkmarks Registered: Feb 15th 2005
Today I am trying to solve adding custom sounds. I have read a couple
of posts and the tutorial here at Snarkpit. I think I can fiqure out
the path issue that the tutorial explained. One thing I noticed at the
end of the tutorial is this:

"This tutorial is now obsolete with the advent of the new programs that allow you to embed your sounds into your BSP files."

What are these new programs that allow you to embed in your BSP? I have googled this topic and didn't find anything.

Any help would be greatly appreciated,

Junky
Re: Tutorial for getting map ready for distribution Posted by brett5010 on Sat Feb 19th 2005 at 10:17pm
brett5010
80 posts
Posted 2005-02-19 10:17pm
80 posts 18 snarkmarks Registered: Jan 6th 2005 Occupation: Student Location: Australia
Just another thing, include your sig. In other words...make either a
custom texture or a custom decal and put it somewhere in your map,
maybe somewhere hard for the player to find, sort of as an easter egg.
But also for copyright purposes.

Example of sig: "de_mymap created by name www.mymapinfo.com"

Heres the snarkpit tutorial for custom decals

http://www.snarkpit.com/editing.php?page=tutorials&id=161&highlight=decal

and even in knowing you've probably already worked out how to get custom textures working, heres a link.

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=121