How to fix texture color problems

How to fix texture color problems

Re: How to fix texture color problems Posted by HeeroYuy on Thu Feb 17th 2005 at 1:17am
HeeroYuy
22 posts
Posted 2005-02-17 1:17am
HeeroYuy
member
22 posts 12 snarkmarks Registered: Feb 16th 2005 Occupation: Software Developer
The siege map I've been working on is coming along nicely, but has an issue. For some reason, whenever I do a sewer, the texture gets rendered a bunch of different colors depending on which face you're looking at. They don't change colors as you move, but let's just say the sewer looks like a bunch of hippies moved in. An example is in my cs_siege map description. Also, I ened up taking out the cylinder, and creating the current sewer from scratch using 6 block brushes, and 4 wedge brushes. I have patched all leaks in the map, I have cubemaps, water-lod entities, and the cubemap is more than 16 units above the water. Any ideas as to the cause of this problem?
Re: How to fix texture color problems Posted by RadiKal on Thu Feb 17th 2005 at 2:05am
RadiKal
55 posts
Posted 2005-02-17 2:05am
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
The multi-colored effect can happen if you use a texture that is meant for models. You should check to make sure its not a model/prop texture.
Re: How to fix texture color problems Posted by Leperous on Thu Feb 17th 2005 at 11:05am
Leperous
3382 posts
Posted 2005-02-17 11:05am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Have you run buildcubemaps in the console?
Re: How to fix texture color problems Posted by HeeroYuy on Thu Feb 17th 2005 at 3:05pm
HeeroYuy
22 posts
Posted 2005-02-17 3:05pm
HeeroYuy
member
22 posts 12 snarkmarks Registered: Feb 16th 2005 Occupation: Software Developer
Thanks for the help guys! It was model textures.