Static model problem

Static model problem

Re: Static model problem Posted by GleefulSchizo666 on Fri Feb 18th 2005 at 4:38pm
Posted 2005-02-18 4:38pm
2 posts 0 snarkmarks Registered: Feb 18th 2005 Occupation: Puncher of Heads Location: U.S.
Is there anyway to make a model not squirt out black/white blood when using the Cycler entity?

Thanks in advance,

~Schizo
Re: Static model problem Posted by fraggard on Fri Feb 18th 2005 at 4:59pm
fraggard
1110 posts
Posted 2005-02-18 4:59pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Place a func_wall around it with the texture AAATRIGGER. Set the Render Mode to Texture and the Render amount to 0.

Alternatively, place a func_wall with the BLACK texture. Set the Render
Mode to Additive and the Render amount to 0 ( or 255, unsure).
Re: Static model problem Posted by GleefulSchizo666 on Fri Feb 18th 2005 at 6:08pm
Posted 2005-02-18 6:08pm
2 posts 0 snarkmarks Registered: Feb 18th 2005 Occupation: Puncher of Heads Location: U.S.
I'm using Hammer 3.4 thought so there is no way of telling where the
model is positioned exactly =( But I'll make a guess, run it, and see
how it turns out.

~Schizo
Re: Static model problem Posted by fraggard on Sat Feb 19th 2005 at 3:58am
fraggard
1110 posts
Posted 2005-02-19 3:58am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
You need to place it only around the cycler's bounding box. You do not need to worry about the actual dimensions of the model :smile: