Properly lighting displacement maps and func_breakables

Properly lighting displacement maps and func_breakables

Re: Properly lighting displacement maps and func_breakables Posted by beguiledfoil on Fri Feb 18th 2005 at 5:27pm
beguiledfoil
59 posts
Posted 2005-02-18 5:27pm
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
I imagine this is another lighting problem that's easily fixed, but my searches haven't yielded anything (probably looking for the wrong words) so I'm post:

I've made a small outdoor map with a house and a fence made of func_breakables. the fence is not lighting well at all (the only light I have in the area is the environment one). They flicker from black to lit at apparently random intervals as I walk around. I've placed cubemaps but they don't seem to do anything.

Also, part of my displacement map is not lighting correctly. Am I supposed to place cube maps along open terrain? I looked at the beach example map, and there didn't seem to be any. How am I supposed to properly light these displacements?
Re: Properly lighting displacement maps and func_breakables Posted by French Toast on Fri Feb 18th 2005 at 5:57pm
French Toast
3043 posts
Posted 2005-02-18 5:57pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
For the fence problem, what is your texture. I've heard similar problems and these come from using textures with model/ in their names. Try changing the textures.

I don't know about the displacements, try changing their texture, adding cubemaps, chekcing for problems (ALT+P in editor) and just fooling around. I'm sure someone will give you a better answer soon. :smile:
Re: Properly lighting displacement maps and func_breakables Posted by beguiledfoil on Fri Feb 18th 2005 at 6:14pm
beguiledfoil
59 posts
Posted 2005-02-18 6:14pm
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
Whoops, the texture I was using is for a model.. now I feel silly.. I'll keep messin around with the displacements.
Re: Properly lighting displacement maps and func_breakables Posted by French Toast on Fri Feb 18th 2005 at 8:15pm
French Toast
3043 posts
Posted 2005-02-18 8:15pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
No problem, it is a common error among the newer users of Hammer.

Still no ideas on the displacement though.
Re: Properly lighting displacement maps and func_breakables Posted by omegaslayer on Sat Feb 19th 2005 at 12:41am
omegaslayer
2481 posts
Posted 2005-02-19 12:41am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
http://www.snarkpit.com/forums.php?forum=6&topic=3576&0

quote: Don't ask more than one editing quesiton in your post! Don't
confuse the database- keep your problems seperate, even if they are
small and insignificant, and it'll help other people find solutions.

Just a thought for next time :wink: