Re: Properly lighting displacement maps and func_breakables
Posted by beguiledfoil on
Fri Feb 18th 2005 at 5:27pm
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I imagine this is another lighting problem that's easily fixed, but my searches haven't yielded anything (probably looking for the wrong words) so I'm post:
I've made a small outdoor map with a house and a fence made of func_breakables. the fence is not lighting well at all (the only light I have in the area is the environment one). They flicker from black to lit at apparently random intervals as I walk around. I've placed cubemaps but they don't seem to do anything.
Also, part of my displacement map is not lighting correctly. Am I supposed to place cube maps along open terrain? I looked at the beach example map, and there didn't seem to be any. How am I supposed to properly light these displacements?
Re: Properly lighting displacement maps and func_breakables
Posted by French Toast on
Fri Feb 18th 2005 at 5:57pm
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For the fence problem, what is your texture. I've heard similar problems and these come from using textures with model/ in their names. Try changing the textures.
I don't know about the displacements, try changing their texture, adding cubemaps, chekcing for problems (ALT+P in editor) and just fooling around. I'm sure someone will give you a better answer soon. :smile:
Re: Properly lighting displacement maps and func_breakables
Posted by beguiledfoil on
Fri Feb 18th 2005 at 6:14pm
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Whoops, the texture I was using is for a model.. now I feel silly.. I'll keep messin around with the displacements.
Re: Properly lighting displacement maps and func_breakables
Posted by French Toast on
Fri Feb 18th 2005 at 8:15pm
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No problem, it is a common error among the newer users of Hammer.
Still no ideas on the displacement though.