env_message

env_message

Re: env_message Posted by bLuEMaN on Sun Feb 20th 2005 at 8:06pm
bLuEMaN
14 posts
Posted 2005-02-20 8:06pm
bLuEMaN
member
14 posts 331 snarkmarks Registered: Jul 3rd 2004 Occupation: Junior Level Designer Location: Valencia, Spain.
Hi everyone, im having problem while placing the env_message entities through the map. Every time i place a new trigger_once targeting an env_message, after compiling i get a strange error in the game, telling me

svc_bad
svc_bad
etc...

its really annoying as i dont know whats the problem, could it be the length of the message in titles.txt? there is a top amount of env_messages per map`?

i need urgent help with this please.
Re: env_message Posted by Foxpup on Mon Feb 21st 2005 at 4:26am
Foxpup
380 posts
Posted 2005-02-21 4:26am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Unless you have a specific reason to use env_message, just use game_text. It'll make your life a whole lot easier.
Re: env_message Posted by fraggard on Mon Feb 21st 2005 at 4:36am
fraggard
1110 posts
Posted 2005-02-21 4:36am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
SVC_BAD errors are caused by improper solids. In case you are compiling
using the -onlyents switch in CSG, remove it and do a full CSG compile.