Re: lag because of bookcase
Posted by French Toast on
Mon Feb 21st 2005 at 1:23am
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Is each one of those binders an individual prop? That's a big problem. The only thing I can suggest is removing some of them, or, if they are all prop_physics, make some or all prop_statics to try and reduce the strain on your machine.
Re: lag because of bookcase
Posted by willow on
Mon Feb 21st 2005 at 2:00am
willow
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Agreed, each of those binder's being their own physics bound objects,
REALLY strains your CPU, if it was one or two, it'd be fine, but 20+ is
a MAJOR hit on CPU when the physics has to render. If you want
them to all be there still, why not make some of the books
func_breakable, when you destroy the shelf and fling the books all over
the place, people aren't going to notice some of them
disappearing. Seeming how it's a Deathmatch map, people really
aren't going to notice all the books in great detail when they play the
map either... sooo up to you.
Re: lag because of bookcase
Posted by halexmorph on
Mon Feb 21st 2005 at 2:28am
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Jan 27th 2005
thanks for the help. i think i can use a combination of the
breakable idea and deleting some to make it work. thanks
Re: lag because of bookcase
Posted by Gwil on
Mon Feb 21st 2005 at 2:28am
Gwil
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lots and lots of prop_physics (eg the books) is a bad idea for multiplayer, all physics calculations are done server side as far as I know, and a map loaded up with props will lag to hell.
Change them to prop_statics or find out how the bookcases were done in cs_office in source, in the conference room with the hostages.
Re: lag because of bookcase
Posted by halexmorph on
Mon Feb 21st 2005 at 3:27am
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Jan 27th 2005
ok, here's another bookcase related question...
i deleted a lot of the books but then when the game starts everything
falls to the floor...before the books held the shelves up. When i
make the shelves static props they don't show up and the books fall
anyway. How can I make the shelves stay up?
Re: lag because of bookcase
Posted by halexmorph on
Mon Feb 21st 2005 at 4:15pm
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Jan 27th 2005
oh ok. thanks for the help. I appreciate it.