trigger with logic?

trigger with logic?

Re: trigger with logic? Posted by jasonhuang on Tue Feb 22nd 2005 at 12:45am
jasonhuang
2 posts
Posted 2005-02-22 12:45am
2 posts 0 snarkmarks Registered: Feb 21st 2005
Hey all, I have been working on a HL2 MOD project for a while and am responsible for triggers of a puzzle device. I've already followed some tutorials about triggering a rotating door while getting close or through a button. Now, my short-term goal is to trigger a door's open only when multiple levers(triggers) been pulled up in order or in a pattern. (ex. lever 1 and 3 are up, 2 is down) I am thinking that should I do it in Hammer or through coding? Any idea of where I should get started or giving direction of research is extremely appreciated.
Re: trigger with logic? Posted by rs6 on Tue Feb 22nd 2005 at 12:51am
rs6
640 posts
Posted 2005-02-22 12:51am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I think it would be easier to do a string of logic entities than code it.
Re: trigger with logic? Posted by satchmo on Tue Feb 22nd 2005 at 2:44am
satchmo
2077 posts
Posted 2005-02-22 2:44am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I can imagine that using the input/output system of the button entity can achieve such goal.

You must give very exact clues to the player on the order of these triggers though. Having the player do it by trial and error would be exceedingly frustrating.