Teleport Effects

Teleport Effects

Re: Teleport Effects Posted by David from IKG on Fri Feb 25th 2005 at 12:04am
David from IKG
60 posts
Posted 2005-02-25 12:04am
60 posts 6 snarkmarks Registered: Jan 16th 2005
How do I make it so that when I walk into my teleport, there are effects like in the first HL when you would walk into a teleport and there would be strange lightning type effects and then you would arrive at your destination. Is this possible?
Re: Teleport Effects Posted by DrGlass on Fri Feb 25th 2005 at 9:12am
DrGlass
1825 posts
Posted 2005-02-25 9:12am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Set the output on the trigger_teleport to fire a env_fade and some sprites if you'd like.
Re: Teleport Effects Posted by David from IKG on Fri Feb 25th 2005 at 2:43pm
David from IKG
60 posts
Posted 2005-02-25 2:43pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
well how do i select which effects/sprites? is there an entity where i can set which effect/sprite to and make the teleport trigger set it off?
Re: Teleport Effects Posted by David from IKG on Sat Feb 26th 2005 at 12:30am
David from IKG
60 posts
Posted 2005-02-26 12:30am
60 posts 6 snarkmarks Registered: Jan 16th 2005
ok....im guessing theres no way to do other effects then fade with entitys...

update: what about "env_effectscript"?
Re: Teleport Effects Posted by ICHEY103 on Fri Aug 26th 2005 at 7:18pm
ICHEY103
12 posts
Posted 2005-08-26 7:18pm
ICHEY103
member
12 posts 21 snarkmarks Registered: Aug 25th 2005 Occupation: peop. computer business Location: Scranton,P.A.
all these people are talking about enabling teleport by shooting at
some thing i just want to walk for ward a few steps from this point to
this point and be tele ported to a certain point end if
story???????????????????????????????????