Re: Teleport Effects
Posted by David from IKG on
Fri Feb 25th 2005 at 12:04am
Posted
2005-02-25 12:04am
60 posts
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Jan 16th 2005
How do I make it so that when I walk into my teleport, there are effects like in the first HL when you would walk into a teleport and there would be strange lightning type effects and then you would arrive at your destination. Is this possible?
Re: Teleport Effects
Posted by DrGlass on
Fri Feb 25th 2005 at 9:12am
DrGlass
member
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Set the output on the trigger_teleport to fire a env_fade and some sprites if you'd like.
Re: Teleport Effects
Posted by David from IKG on
Fri Feb 25th 2005 at 2:43pm
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Jan 16th 2005
well how do i select which effects/sprites? is there an entity where i can set which effect/sprite to and make the teleport trigger set it off?
Re: Teleport Effects
Posted by David from IKG on
Sat Feb 26th 2005 at 12:30am
Posted
2005-02-26 12:30am
60 posts
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Registered:
Jan 16th 2005
ok....im guessing theres no way to do other effects then fade with entitys...
update: what about "env_effectscript"?
Re: Teleport Effects
Posted by ICHEY103 on
Fri Aug 26th 2005 at 7:18pm
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Aug 25th 2005
Occupation: peop. computer business
Location: Scranton,P.A.
all these people are talking about enabling teleport by shooting at
some thing i just want to walk for ward a few steps from this point to
this point and be tele ported to a certain point end if
story???????????????????????????????????