alternating spawns

alternating spawns

Re: alternating spawns Posted by futureman (deputized on Sun Feb 27th 2005 at 1:58am
Posted 2005-02-27 1:58am
3 posts 10 snarkmarks Registered: Feb 26th 2005 Occupation: credit processor- blech Location: usa
This topic was touched upon, but did not exactly deal with what I'm trying to do-

I am making a CS:Source map which will have the teams alternating
spawns by round. I have set up two sets of t & ct spawns,
each partially covered by func_brush shapes to control when the players
will spawn at that site. eg: I have two sets of 20
player_terrorist entities partially covered by a func_brush- one set to
"start disabled - yes", and the other to "no". (This was covered
in another question on this site- the spawn was then controlled by a
button) What I need to do is have this setting alternate automatically
by round. I really have no idea how do make this happen, and I
have not been able to find anything elsewhere to assist me. Any
help would be greatly appreciated. (I suppose I could put a
button at one spawn that could alternate the settings, but I would
rather have it happen independently.)

The effect I'm going for would be similar to the gameplay of 1337sk337, if anyone is familiar with the map

Thank You!
Re: alternating spawns Posted by futureman (deputized on Thu Mar 3rd 2005 at 3:46am
Posted 2005-03-03 3:46am
3 posts 10 snarkmarks Registered: Feb 26th 2005 Occupation: credit processor- blech Location: usa
(bump!)
Re: alternating spawns Posted by Joe-Bob on Thu Mar 3rd 2005 at 4:18am
Joe-Bob
180 posts
Posted 2005-03-03 4:18am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
If I were doing it, I would spawn people as shown in
this
tutorial
. I don't know if Counter-Strike has a round change
trigger, but if it doesn't, you could improvise one by putting a
trigger over the info_terrorist spawns. Whenever a round ends,
turn off a set of trigger_teleports covering the spawn entities.
Turn on another set of triggers_teleports in the same location, all of
which point to the opposite side of the map.

Read that tutorial first, but if you need me to explain something, just ask.