trigger the second animation clip?

trigger the second animation clip?

Re: trigger the second animation clip? Posted by jasonhuang on Sun Feb 27th 2005 at 9:38pm
jasonhuang
2 posts
Posted 2005-02-27 9:38pm
2 posts 0 snarkmarks Registered: Feb 21st 2005
hey there,

I put one func_button, one logic_case, and a model, tied to prop_dynamic, with 12 setanimations.

What I've done is while pressing the trigger, it will trigger the first setanimation.

What I want is when pressing the button the second time, it will trigger the second setanimation and at best that player can continuously press the button to trigger those 12 setanimations as an endless loop.

I've tried several types of Output setting between func_button and logic_case but can't accomplish the goal. Could anyone give me some advices? :smile:
Re: trigger the second animation clip? Posted by Dark_Kilauea on Fri Jun 10th 2005 at 3:57am
Dark_Kilauea
629 posts
Posted 2005-06-10 3:57am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Try adding a logic_counter to count the number of times the button has been pressed, then trigger the correct animation.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/