de_Orient

de_Orient

Re: de_Orient Posted by parakeet on Tue Mar 1st 2005 at 2:03am
parakeet
544 posts
Posted 2005-03-01 2:03am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
I still havent gotten the water to reflect , and im working on the
pathway to the temple with a garden and all :wink: , How should i make a
garden in css though , i have a worry that it'll look like an orderly
selection of swamp weeds.

I hid the water from the visgroup because well ... it was ugly ill post a "water" one up in a second
Re: de_Orient Posted by Cassius on Tue Mar 1st 2005 at 3:06am
Cassius
1989 posts
Posted 2005-03-01 3:06am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Broken image.
Re: de_Orient Posted by parakeet on Wed Mar 2nd 2005 at 2:52am
parakeet
544 posts
Posted 2005-03-02 2:52am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
darn >_< let me fix this ...

Edit : Fixed ! ^_^ , forgot the http:// ... oh and i cant get the water to reflect ... = /
Re: de_Orient Posted by DrGlass on Wed Mar 2nd 2005 at 5:12am
DrGlass
1825 posts
Posted 2005-03-02 5:12am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
good start, but there is really so little content I dont think its worth putting up.
Re: de_Orient Posted by brett5010 on Sat Mar 5th 2005 at 1:56am
brett5010
80 posts
Posted 2005-03-05 1:56am
80 posts 18 snarkmarks Registered: Jan 6th 2005 Occupation: Student Location: Australia
VERY undetailed map, and the screens show the same thing, so i assume
thats all thats in the map at the moment. Right now I dont think its
the matter to worry about the reflectiveness of the water, work on
details and props, get the rest done first. Also, architecture, maybe a
detailed 3d skybox
Re: de_Orient Posted by parakeet on Sat Mar 5th 2005 at 3:42am
parakeet
544 posts
Posted 2005-03-05 3:42am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
as i stated in the map description, all my models seem to be showing up
as ERROR in game = / and im not quite sure why .. im not sure what to
put in the skybox , mountains or plains with small hills
Re: de_Orient Posted by Captain P on Sat Mar 5th 2005 at 10:16pm
Captain P
1370 posts
Posted 2005-03-05 10:16pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
For a Japanese-styled map, mountains would do good. Blossom trees also.
Honestly, I think a sunny or sunset setting does much more to your map
than a depressing rainy day. Personally I believe it's one of the
aspects of the de_dust series that made them popular: they have a nice,
sunny mood attached to them, as opposed to depressing dark maps.

Anyway, for inspiration, you may want to play No One Lives Forever 2.
The first level takes place in a Japanese town, where the first area is
a nice waterfall with some typical Japanese structures. A bit dark and
silent though, but nicely crafted.
Re: de_Orient Posted by parakeet on Mon Mar 14th 2005 at 2:24am
parakeet
544 posts
Posted 2005-03-14 2:24am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
this map is in stall mode till i get windows fixed X_X. oh well ;p I plan to work on it a lot more though when i do ^_^