Re: Light glow that I can toggle
Posted by Jasque on
Sun Mar 6th 2005 at 5:54pm
Jasque
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Feb 25th 2005
Location: USA
I apologize in advance If this question has been asked before, but I didn't find what I was looking for in the forums.
I have created a beautifully foggy map and in this map I would like
several red blinking lights off in the distance. The actual
lights I can do. They're just a simple light entity and a
logic_timer set to toggle it on and off, but what I need is the red
light glow that accompanies it. I tried using and env_lightglow
which has the look I want, but I can find no way of turning the
lightglow on and off. I need to be able to make the glow fairly
bright to cut through the fog, and I need it to be controlled by the
logic_timer. Can I do this with the env_lightglow, or will I need
to try something else?
Re: Light glow that I can toggle
Posted by DrGlass on
Sun Mar 6th 2005 at 7:49pm
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
env_sprite, change the color to red and the scale to what ever size you need. Give it a name and you can toggle it.
Re: Light glow that I can toggle
Posted by Jasque on
Mon Mar 7th 2005 at 1:52am
Jasque
member
11 posts
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Registered:
Feb 25th 2005
Location: USA
Hmm... not exactly what I'm looking for. Do I have any alternatives?
Re: Light glow that I can toggle
Posted by DrGlass on
Mon Mar 7th 2005 at 5:08pm
DrGlass
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Registered:
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Occupation: 2D/3D digital artist
Location: USA
env_sprite set to glow with a 210 transparancy is alot like a env_lightglow.
There really is no other solution. You could try a point_spotlight.
I supose the problem is that you want a heavy fog then out in the
distance the player will see a birght light? I dont think this is
possible.
Re: Light glow that I can toggle
Posted by Jasque on
Mon Mar 7th 2005 at 11:25pm
Posted
2005-03-07 11:25pm
Jasque
member
11 posts
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Registered:
Feb 25th 2005
Location: USA
I guess I'll just have to make due with the env_sprite. Thanks DrGlass.