Re: lights.rad
Posted by rally_fan on
Sun Mar 6th 2005 at 8:05pm
1 post
0 snarkmarks
Registered:
Mar 6th 2005
I have
texture lights on a func_vehicle for Counter Strike. The problem is
that when the func_vehicle moves, the other textures on and around
arn't changing their light/shadows. For example, the lit textures
around the texture lights remain lit after the vehicle moves. Also, if
the func_vehicle vehicle is started in a dark area and moves to a lit
area, the func_vehicle remains dark. Are the texture light/shadows
fixed after being compiled if its not something switchable on/off?
I'm using ZHLT Custom Build 1.7, Hammer Editor 3.4, Counter Strike 1.6, and cs_expert-tom793c.fgd.
Have I missed something?
Re: lights.rad
Posted by fishy on
Sun Mar 6th 2005 at 8:21pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
dammit that's hard to read. text is a default colour for a reason, btw.
anyways, your right in thinking that the light is fixed. no way around it, i'm afraid. :/