lights.rad

lights.rad

Re: lights.rad Posted by rally_fan on Sun Mar 6th 2005 at 8:05pm
rally_fan
1 post
Posted 2005-03-06 8:05pm
1 post 0 snarkmarks Registered: Mar 6th 2005
I have
texture lights on a func_vehicle for Counter Strike. The problem is
that when the func_vehicle moves, the other textures on and around
arn't changing their light/shadows. For example, the lit textures
around the texture lights remain lit after the vehicle moves. Also, if
the func_vehicle vehicle is started in a dark area and moves to a lit
area, the func_vehicle remains dark. Are the texture light/shadows
fixed after being compiled if its not something switchable on/off?


I'm using ZHLT Custom Build 1.7, Hammer Editor 3.4, Counter Strike 1.6, and cs_expert-tom793c.fgd.

Have I missed something?

Re: lights.rad Posted by fishy on Sun Mar 6th 2005 at 8:21pm
fishy
2623 posts
Posted 2005-03-06 8:21pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
dammit that's hard to read. text is a default colour for a reason, btw.

anyways, your right in thinking that the light is fixed. no way around it, i'm afraid. :/
Re: lights.rad Posted by half-dude on Tue Mar 8th 2005 at 10:01pm
half-dude
580 posts
Posted 2005-03-08 10:01pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
gorg smorg