Glass Walls

Glass Walls

Re: Glass Walls Posted by David from IKG on Sun Mar 6th 2005 at 8:17pm
David from IKG
60 posts
Posted 2005-03-06 8:17pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
How do I make a glass wall that I can see from both sides. Right now if I walk to the other side of the glass wall, it turns invisible....
Re: Glass Walls Posted by jman on Sun Mar 6th 2005 at 9:39pm
jman
40 posts
Posted 2005-03-06 9:39pm
jman
member
40 posts 4 snarkmarks Registered: Feb 17th 2005
that's because your other sides are nodraw, if the glass doesnt need to be broken, you can make all sides the glass texture.
Re: Glass Walls Posted by David from IKG on Sun Mar 6th 2005 at 10:42pm
David from IKG
60 posts
Posted 2005-03-06 10:42pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
dude, i obviously know that. and i do want the glass breakable....

update: i think i just got an idea. i'll try it right now. meanwhile, i still need an answer plz

update 2: i got it. i didnt try this before because i thought i would need "no draw". i just make everything glass with no "no draw" and it still breaks. thanks anyway though.
Re: Glass Walls Posted by rs6 on Sun Mar 6th 2005 at 11:59pm
rs6
640 posts
Posted 2005-03-06 11:59pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
you only need the nodraw if its a breakable_surf i think.
Re: Glass Walls Posted by satchmo on Mon Mar 7th 2005 at 12:13am
satchmo
2077 posts
Posted 2005-03-07 12:13am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
That's correct. A func_breakable type of glass (instead of func_breakable_surf) should have the glass texture on all sides (like HL1 mapping).