Hostage problem in CS:S

Hostage problem in CS:S

Re: Hostage problem in CS:S Posted by EF on Wed Mar 9th 2005 at 9:34am
EF
1 post
Posted 2005-03-09 9:34am
EF
member
1 post 0 snarkmarks Registered: Mar 9th 2005
Hi there. I`m making a hostage map in hammer, and when i`m having problems with hostage entity. I did all steps as said on tutorials. Placed hostage_entity, func_hostage_rescue, several info_node entites.OK i compiled map, opened console typed sv_cheats 1,then nav_generate and it returned me something like this:

"No valid walkable seed positions. Cannot generate Navigation Mesh."

I placed info_node as it was said. That the first node must see second and so on.

Because my map has doors, stairs and other 'difficult' things I thought what it may be problem with my map.
I started news map. Simply big cube then hollow it place info_player_counterterrorist, 3 hostages, hostage zone a few meters from hostages, and info_node, everything seems to be ok, but after compiling the error repeats.

Maybe someone could sent me a link to an uncompiled cs_ type map?
I would test it and chceck whether its something wrong with my cs/hl2 config.

thx in advance
Re: Hostage problem in CS:S Posted by DjBourgeoisie on Wed Mar 9th 2005 at 11:35am
DjBourgeoisie
16 posts
Posted 2005-03-09 11:35am
16 posts 2 snarkmarks Registered: Nov 18th 2004
ok heres what you do, just bot_add_t or ct and it will generate the nav file, this workaround works great I have found though you will need to go back possibly and manually put in some nav_mark_walkable points in the map while ingame. Try it and let me know but I had this same problem and I was able to fix it this way.
Re: Hostage problem in CS:S Posted by PiTiFUL on Wed Mar 16th 2005 at 12:42am
PiTiFUL
39 posts
Posted 2005-03-16 12:42am
PiTiFUL
member
39 posts 34 snarkmarks Registered: Jan 15th 2005 Location: canada
I had same problem on a map, the nav_generate just would'nt do it correctly. You have to show the game where the bots can go, do this like DB said, put nav_mark_walkable whereever the game did'nt put paths in. I also found the game can't figure out non-solid staircases, so you will have to manually make a custom nav file. Here is some excellent info on how to do this.

http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=725

Hope this helps, it is actually very easy to do. Hint use bind keys for nav editing, makes it alot less work.