Re: Map Ideas
Posted by G4MER on
Thu Mar 10th 2005 at 2:35pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
de_cellbreak
Concept: Terrorist must blow one of two areas to escape. One an outter
wall, another the front gate. The Front gate would also be the CT spawn
point. The Terrorist would be spawned in either a: the dinning room,
where they have gatherd, or b: in a few in cells with gates open and
one or two in a control area where they have just released the rest.
Some outside areas but with most of the action taking place in doors.
cs_cellbreak
Concept same map design as above but this time its on the CT's to
rescue the hostages the Terrorist have taken in there attempted escape.
Hostages could be in the Lunch room, or in the cells.
Another Idea I am kicking around is a VIP mission, but I am not sure it
can be done in the new CS:S. I have not seen any maps that have a VIP
in Source at all.
Do a Verticle map with lets say 5 levels of an office building.. The
idea would be to get the VIP to the Helicopter on the roof, or out to a
limo in the underground parking. Start the VIP mid map, and have the
terrorist hunt him down and kill him. I am not sure if I would make two
terrorist spawn points one above and one below the VIP area? Or start
the VIP and the Terrorist on the same level each at differant ends of
the same level, and have them try and race for the escape points. This
one would be a bit harder for me, because Im not sure of spawn
placement.
Well there we have it.. Map Ideas I am kicking around and trying to
work out. If you have any suggestions, or ideas, please share them with
me.. thanks.
As for dm_lasertag, I have redone the map, and all I have left is the
lighting, and it should work. I got it to do the portal flow..