Rising Water

Rising Water

Re: Rising Water Posted by David from IKG on Sun Mar 13th 2005 at 6:30pm
David from IKG
60 posts
Posted 2005-03-13 6:30pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
How do I make it so that I can press a button which will then trigger water to rise from the ground or just grow taller?

I made a quick flash movie as an example: http://www.ikilledgoliath.com/flood.htm
Re: Rising Water Posted by Bobv on Sun Mar 13th 2005 at 7:03pm
Bobv
198 posts
Posted 2005-03-13 7:03pm
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
heh i like the flash

i believe you want to make a water brush into water_analog or something to make it move not sure tho
Re: Rising Water Posted by DrGlass on Sun Mar 13th 2005 at 7:08pm
DrGlass
1825 posts
Posted 2005-03-13 7:08pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
This is very easy. Func_water works just like a func_door, So you
set the move direction to up. Then build your water where you
want it to be and move the water brush down to the starting
position. Once you have that set up set the button to trigger the
water to "open".

great flash animation really helps. =)
Re: Rising Water Posted by David from IKG on Sun Mar 13th 2005 at 7:10pm
David from IKG
60 posts
Posted 2005-03-13 7:10pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
lol thanks. i made that movie in like 1 minute. i'll try to make more example videos for now on. it should make my questions easier to understand.
Re: Rising Water Posted by zombie_computer on Sun Mar 13th 2005 at 7:59pm
zombie_computer
28 posts
Posted 2005-03-13 7:59pm
28 posts 3 snarkmarks Registered: Feb 15th 2005 Location: Netherlands
I would use a func_water_analog instead of the func_water, which doesnt
work properly in hl2, hence the need for a func_water_analog. the
func_water is merely for compatibility with hl1 ported maps

also, use a water_moving_plane (or something like that) as the texture
Re: Rising Water Posted by David from IKG on Sun Mar 13th 2005 at 11:43pm
David from IKG
60 posts
Posted 2005-03-13 11:43pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
opps lol. i didnt do any func. i'll apply it now.