Re: Rising Water
Posted by Bobv on
Sun Mar 13th 2005 at 7:03pm
Bobv
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heh i like the flash
i believe you want to make a water brush into water_analog or something to make it move not sure tho
Re: Rising Water
Posted by DrGlass on
Sun Mar 13th 2005 at 7:08pm
DrGlass
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Occupation: 2D/3D digital artist
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This is very easy. Func_water works just like a func_door, So you
set the move direction to up. Then build your water where you
want it to be and move the water brush down to the starting
position. Once you have that set up set the button to trigger the
water to "open".
great flash animation really helps. =)
Re: Rising Water
Posted by David from IKG on
Sun Mar 13th 2005 at 7:10pm
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Jan 16th 2005
lol thanks. i made that movie in like 1 minute. i'll try to make more example videos for now on. it should make my questions easier to understand.
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Location: Netherlands
I would use a func_water_analog instead of the func_water, which doesnt
work properly in hl2, hence the need for a func_water_analog. the
func_water is merely for compatibility with hl1 ported maps
also, use a water_moving_plane (or something like that) as the texture
Re: Rising Water
Posted by David from IKG on
Sun Mar 13th 2005 at 11:43pm
Posted
2005-03-13 11:43pm
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Jan 16th 2005
opps lol. i didnt do any func. i'll apply it now.