occluders

occluders

Re: occluders Posted by neoshock2k on Sun Mar 20th 2005 at 12:01pm
neoshock2k
35 posts
Posted 2005-03-20 12:01pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
yo cn anyone help me i need to seriously look into occluders for my Dm_Haunted map to speed up the fps on slower pcs anyone help??

UncleSte
Re: occluders Posted by rs6 on Sun Mar 20th 2005 at 8:07pm
rs6
640 posts
Posted 2005-03-20 8:07pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html

there is a section on occluders on that page.
Re: occluders Posted by omegaslayer on Sun Mar 20th 2005 at 8:42pm
omegaslayer
2481 posts
Posted 2005-03-20 8:42pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Why dont you look at the sdk that came with it, instead of being lazy and asking us!
Re: occluders Posted by rs6 on Sun Mar 20th 2005 at 9:07pm
rs6
640 posts
Posted 2005-03-20 9:07pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
the SDK content isn't great. It doesn't exactly explain where and why you should use certain things.