dm_deck17

dm_deck17

Re: dm_deck17 Posted by Madedog on Tue May 17th 2005 at 3:06pm
Madedog
487 posts
Posted 2005-05-17 3:06pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
I've always wanted to play my favorite map from UT2004 in HL2DM, but it
was never made. I decided to take it as an additional project.

I have to make all the "models" that were in UT by hand with hammer (I like it btw :wink: , all those boxes etc.)

Since the map itself is a small one, it is going to be a real high
detail one. No displacements, just blocks, so that it will really going
to get a high polycount.

Expect few screens soon... at least when I manage to do the main room
:biggrin: (you know... the one with the three floors and the lava... no?)

So... comments, anyone, thoughts?
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: dm_deck17 Posted by G4MER on Tue May 17th 2005 at 3:20pm
G4MER
2460 posts
Posted 2005-05-17 3:20pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
can you link me to some pics of the original map?

I found this site.. ( http://dx.ampednews.com/?page=content&id=248 ) Man there is some major insperation there.
Re: dm_deck17 Posted by Madedog on Tue May 17th 2005 at 4:17pm
Madedog
487 posts
Posted 2005-05-17 4:17pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Naturally!

http://dx.ampednews.com/images/content/6/content/0050/Deck17.jpg

This is Deck17.

I didn't find any other pics from net, but I do have loads of them in my PC.

I just love this map and want to play it in HL2DM. Even if others don't
like it, it still improves my skill :wink: (I always think, if something
fails... I just think that I managed to improve my skills and find a
way that it should not be done what I did).

UT maps are always good inspiration, but not lot of them are remade for
other engines. They have too much darn detail there and can be
succeeded with models though, but as I am not much into modelling, I
cannot really do anything :biggrin: (basically, I like the HL1 style mapping
much more, except for displacements).
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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