Re: Client side physics
Posted by DrGlass on
Thu Jun 2nd 2005 at 5:08pm
DrGlass
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Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I have a low gravity enviroment, I have the props bouncing around in
the enviroment, thats all good. The only problem is when ever you
break a prop the gibs dont follow my gravity settings! I also
want to use physics_multiplayer props but they dont obay the map
physics (becuase they are client side I assume)
So is there a way, somewhere, to force client side physics to follow some simple map settings?
Also, if I could get rag dolls to do the same that would be nice.
I was able to get a close effect with cl_phys_timescale .05, it slows
down all client side physics so thigs fall really slow. But not
only do I want to stay away from touching my clients console, but I
also found out that physics objects that are pulled to you turn client
side... so it doesn't work very well.
thanks guys
Re: Client side physics
Posted by DrGlass on
Sat Jun 4th 2005 at 3:22pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
any ideas? It seems like there would be some simple command or setting somewhere that would make this work.
Re: Client side physics
Posted by rival on
Sat Jun 4th 2005 at 3:38pm
rival
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you can use phys_thruster to imitate a zero-gee environment. but i assume you're editing for mulitplayer and i dont know if you get them for that configuration (i only map for sp)
Re: Client side physics
Posted by DrGlass on
Sat Jun 4th 2005 at 6:34pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
no no, I have a 0g enviroment and it works great. The problem is
that when a player is killed or when a prop is broken (like a
watermelon for instance) the client side physics are used to simulated
those things falling, and the client side physics dont follow the
physics of my map.
e.g. there will be three players on my map, one will shoot a watermelon
and rather than it breaking apart in a 0 gravity style the gibs will
just fall to the floor like they were under normal gravity.