G'day gentlemen.
My WIP map, cs_abscond, is very, very ambitious, and is maybe 65% complete. There are some really crazy aspects to it, and its EXACTLY what the more tactical side of the community has been begging for for so long (IMO). As i said, its about 65% done, though a week ago it was about 75%. The reason for this, is that ive added a whole new section that has the potential to make many a round, end in an almost movie-like sequence. But to get it as immersive as possible, i'm in need of a few models. Heres the rundown of what i need/want:
1) TNT. A pile of explosives. Either in a bundle to be placed against a wall, or such that they are attached to a wall/pillar. I'm thinking of multiple, rectangular yellow packages with a bit of wires. Should be easy enough; make one, stack em about 5 high in a pile against a wall/whatever. They'll be placed in a bit of a dark area, and i want the feel to be as such: a ct crouching into this dark area, turns on his flash, and just like the movies, goes 'Oh s**t.' To make this happen for gamers, to make em say Oh s**t, i need a quality model of a pile of TNT. This is perhaps the most important of my model requests.
2) I'm also looking for a heli model. There was a quality one in a recent map, i believe xcom maybe, i'll email the maker and see if i can get it.
3) The last is a tree. There's a certain area that is in a large building, with a massive elevator in the middle against the wall (with glass etc too, but its large enough to fit at least 3 cts and all hosties). This area goes up about 5 floors. I need a tree model that is very high (up to 5 floors), not that deep, but fairly wide (the idea is for the T's to be running up the staircase that goes around the rest of the large room, shooting at the CTs/hosties in the elevator, with the bigass tree blocking their shots periodically). So a really tall tree, fairly wide, but with the branches not taking up too much front-back space (it should look half as wide from the sides, as opposed to the front). Maybe even taking the massive Oak tree model, and stretching/squeezing/adding leaves?
Anyone think they could help me out at all? I'd really appreciate it. I'll give you a guided tour of the current build of abscond too, to show you what its all about. I bet just from that, you'll be excited to contribute
Thanks,
Stix&Stonz
oh and btw, email me at
beavatron@hotmail.com, i'll get it a lot sooner.