Model Requests

Model Requests

Re: Model Requests Posted by StixNStonz on Mon Jun 6th 2005 at 1:39am
StixNStonz
71 posts
Posted 2005-06-06 1:39am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
G'day gentlemen.

My WIP map, cs_abscond, is very, very ambitious, and is maybe 65% complete. There are some really crazy aspects to it, and its EXACTLY what the more tactical side of the community has been begging for for so long (IMO). As i said, its about 65% done, though a week ago it was about 75%. The reason for this, is that ive added a whole new section that has the potential to make many a round, end in an almost movie-like sequence. But to get it as immersive as possible, i'm in need of a few models. Heres the rundown of what i need/want:

1) TNT. A pile of explosives. Either in a bundle to be placed against a wall, or such that they are attached to a wall/pillar. I'm thinking of multiple, rectangular yellow packages with a bit of wires. Should be easy enough; make one, stack em about 5 high in a pile against a wall/whatever. They'll be placed in a bit of a dark area, and i want the feel to be as such: a ct crouching into this dark area, turns on his flash, and just like the movies, goes 'Oh s**t.' To make this happen for gamers, to make em say Oh s**t, i need a quality model of a pile of TNT. This is perhaps the most important of my model requests.

2) I'm also looking for a heli model. There was a quality one in a recent map, i believe xcom maybe, i'll email the maker and see if i can get it.

3) The last is a tree. There's a certain area that is in a large building, with a massive elevator in the middle against the wall (with glass etc too, but its large enough to fit at least 3 cts and all hosties). This area goes up about 5 floors. I need a tree model that is very high (up to 5 floors), not that deep, but fairly wide (the idea is for the T's to be running up the staircase that goes around the rest of the large room, shooting at the CTs/hosties in the elevator, with the bigass tree blocking their shots periodically). So a really tall tree, fairly wide, but with the branches not taking up too much front-back space (it should look half as wide from the sides, as opposed to the front). Maybe even taking the massive Oak tree model, and stretching/squeezing/adding leaves?

Anyone think they could help me out at all? I'd really appreciate it. I'll give you a guided tour of the current build of abscond too, to show you what its all about. I bet just from that, you'll be excited to contribute User posted image

Thanks,

Stix&Stonz

oh and btw, email me at beavatron@hotmail.com, i'll get it a lot sooner.
Re: Model Requests Posted by fishy on Mon Jun 6th 2005 at 12:11pm
fishy
2623 posts
Posted 2005-06-06 12:11pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
if you change the skin in the big oak properties from 0 to 1, it grows leaves right before your eyes. :smile:
i eat paint
Re: Model Requests Posted by G4MER on Mon Jun 6th 2005 at 10:15pm
G4MER
2460 posts
Posted 2005-06-06 10:15pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Hey Fishy what tools do you use to model with? I think I may try to make him some TNT. It sounds easy enough for a noob to do.. so I wanna try.
Re: Model Requests Posted by StixNStonz on Tue Jun 7th 2005 at 12:05am
StixNStonz
71 posts
Posted 2005-06-07 12:05am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
yay TNT

and fishy, to me it just seems like the leaves from the skins are fairly bleak. This models is meant to be a massive, beautiful tree, found in the huge elevator foyer of an American embassy, a foyer which goes up many a floor.
Re: Model Requests Posted by fishy on Tue Jun 7th 2005 at 2:43am
fishy
2623 posts
Posted 2005-06-07 2:43am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
MoneyShot said:
Hey Fishy what tools do you use to model with? I think I may try to make him some TNT. It sounds easy enough for a noob to do.. so I wanna try.
i'd use psp to make the base tnt texture and i'd use notepad to write its vmt file. then i'd use vtex.exe to convert it to a .vtf, which would be used to skin the model that i'd make in milkshape. to get the model from milkshape to hl2, i'd need to write a .qc file, again in notepad, that sets various parameters for the compile, which gets done with studiomdl.exe.

:kitty:
i eat paint