Re: working an info_intermission
Posted by G.Ballblue on
Mon Jun 6th 2005 at 2:24am
1511 posts
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Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
So, from what I have heard, and info_intermission is an external (3rd person/outside player) camera that appears to be activated at death -- the player's view switches to the camera after so many seconds if nothing happens. (I think).
What doesn't make sense is:
I've played several maps in which I could quite easily see my player model in the cutscene, but aren't I supposed to be dead if an info_intermission is in use? How come my player model isn't lying on the floor, in a dead pose?
I would simply like to know how to get 1 simply external camera (an info_intermission) to work. (turn on and turn off) And that is all :/
I usually manage to figure things out on my own, but I find this particular entity very confusing -- the entity has no name field, which is somewhat unusual for a Half-Life entity...
Any help would be much appreciated :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: working an info_intermission
Posted by G.Ballblue on
Mon Jun 6th 2005 at 11:02pm
Posted
2005-06-06 11:02pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Thanks wilson -- make your answer [color=yellow]yellow [/color]so I can mark it correct -- my camera works fine now :biggrin:
Breaking the laws of mapping since 2003 and doing a damn fine job at it