Re: de_inferno2
Posted by $loth on
Sat Jun 11th 2005 at 1:06pm
$loth
member
2256 posts
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Registered:
Feb 27th 2004
Occupation: Student
Location: South England
well it's too early to tell, but that space needs to be filled, wether
it's a small house, or something like the market in cs_italy.
Posted
2005-06-11 10:34pm
3012 posts
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Registered:
Feb 15th 2005
Well -- since you're making a map with the same name and theme as an
official one, you're giving yourself a big challenge. Your map is
going to immediately be compared to Valve's inferno, so you better do a
great job with aesthetics and gameplay.
Good luck!
Re: de_inferno2
Posted by Dietz on
Sun Jun 12th 2005 at 5:10am
Dietz
member
101 posts
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Registered:
Mar 15th 2002
Location: Texas
While I see it as excellent practice to remake maps/architecture to learn how to manipulate brushwork, I do not think its necessary to release your version as a sequel... This is definitely the case here