Re: DM_Coastal
Posted by Pureferret on
Tue Jun 14th 2005 at 3:26pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
Thanks, I have uploaded some onto snark pit, I don't know why they aren't showing here... When I get my act together I'm going to host some on Imgshack and put them up.
Re: DM_Coastal
Posted by Pureferret on
Tue Jun 14th 2005 at 3:29pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
When I made this map I wasn't sure what location to put it in, so I
started working form the inside out, adding here and there every now
and then. I'm not really sure about the outside still.
Loads of stuff is subject to change, so there no point telling me to
fill up the rest of the map :razz: . What I do want to add is a proper
cliff, the sea, more buildings etc. Also I know I need to develop the
brushwork on the building to make it more interesting.
Re: DM_Coastal
Posted by DrGlass on
Tue Jun 14th 2005 at 3:58pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
just remeber to focus on detail brush work. Colloms, supports,
etc. Your rooms are flat and over sized, you need the brush work
to break up the large spaces and create some light contrast.
Re: DM_Coastal
Posted by Spartan on
Tue Jun 14th 2005 at 8:16pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
You've got some major lighting issues in that 3rd picture. Make sure to
use cubemaps and have them placed in the correct locations.
Re: DM_Coastal
Posted by Pureferret on
Wed Jun 15th 2005 at 8:21pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
I don't actually know the best place to put cube maps. I've read lots
of tuts about how to raise the cubemaps, but nothing saying where in
the map they need to be.
I have some ideas to liven up the brush work though.... Thanks!
Re: DM_Coastal
Posted by $loth on
Wed Jun 15th 2005 at 8:57pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
For a first map it looks pretty good, In the outside pic, on the right
the displacements seem a little "out of tune" make it more rounded on
the right where the texture is streched.
Re: DM_Coastal
Posted by Pureferret on
Wed Jun 15th 2005 at 9:11pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
Yeah, that cliff is aweful, the brush is much longer then it is tall, meaning the points of the triangles are very stretched.
Any good ideas for brush work? I can't think of any places now I've opened the map...