Re: compile / run problem
Posted by Beloved on
Wed Jun 29th 2005 at 3:42pm
Beloved
member
6 posts
1 snarkmarks
Registered:
Jun 29th 2005
Occupation: student
Location: USA
This has happened once before. Its where i will compile the map right..
and it works fine , when i run the map its all there. but then i add
some more stuff and i save and compile but all the stuff I added isnt
there. and i dont know how to fix it. I somehow fixed it once before
but i dont know what i did to fix it. Anyone know?
Heres my Compile Log:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\josetbo\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\josetbo\counter-strike source\cstrike"
"C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\josetbo\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.vmf
Error: displacement found on a(n) func_breakable entity - not supported
** Executing...
** Command: "c:\program files\valve\steam\steamapps\josetbo\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\josetbo\counter-strike source\cstrike"
"C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp
reading c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\josetbo\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\josetbo\counter-strike source\cstrike"
"C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp
735 faces
2 degenerate faces
161608 square feet [23271632.00 square inches]
42 displacements
99955 square feet [14393523.00 square inches]
733 patches before subdivision
2982 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 26516, max 72
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0206 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
2/1024
96/49152 ( 0.2%)
brushes
47/8192
564/98304 ( 0.6%)
brushsides
795/65536
6360/524288 ( 1.2%)
planes
1750/65536 35000/1310720 (
2.7%)
vertexes
1926/65536 23112/786432
( 2.9%)
nodes
589/65536 18848/2097152 (
0.9%)
texinfos
154/12288 11088/884736
( 1.3%)
texdata
14/2048
448/65536 ( 0.7%)
dispinfos
42/0
7392/0 ( 0.0%)
disp_verts
4442/0
88840/0 ( 0.0%)
disp_tris
7296/0
14592/0 ( 0.0%)
disp_lmsamples
241785/0
241785/0 ( 0.0%)
faces
735/65536 41160/3670016 (
1.1%)
origfaces
339/65536 18984/3670016 (
0.5%)
leaves
592/65536 33152/3670016 (
0.9%)
leaffaces
809/65536
1618/131072 ( 1.2%)
leafbrushes
288/65536
576/131072 ( 0.4%)
surfedges
5000/512000 20000/2048000 ( 1.0%)
edges
2538/256000 10152/1024000 ( 1.0%)
worldlights
0/8192
0/720896 ( 0.0%)
waterstrips
65/32768
650/327680 ( 0.2%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
966/65536
1932/131072 ( 1.5%)
cubemapsamples
0/1024
0/16384 ( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
lightdata
[variable]
304188/0 ( 0.0%)
visdata
[variable] 31748/16777216 ( 0.2%)
entdata
[variable]
1571/393216 ( 0.4%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail props
[variable]
1/12 ( 8.3%)
static props
[variable]
1/12 ( 8.3%)
pakfile
[variable]
19988/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 495627/4194304 (11.8%)
Total Win32 BSP file data space used: 1429473 bytes
Linux Specific Data:
physicssurface [variable] 1596826/6291456 (25.4%)
Total Linux BSP file data space used: 2530672 bytes
Total triangle count: 2094
Writing c:\program files\valve\steam\steamapps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp
16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program
Files\Valve\Steam\SteamApps\josetbo\sourcesdk_content\cstrike\mapsrc\mountains.bsp"
"c:\program files\valve\steam\steamapps\josetbo\counter-strike
source\cstrike\maps\mountains.bsp"
Re: compile / run problem
Posted by zombie_computer on
Wed Jun 29th 2005 at 4:15pm
28 posts
3 snarkmarks
Registered:
Feb 15th 2005
Location: Netherlands
Error: displacement found on a(n) func_breakable entity - not supported
you have made a displacement into an entity. This is not allowed.
Re: compile / run problem
Posted by Beloved on
Wed Jun 29th 2005 at 8:38pm
Beloved
member
6 posts
1 snarkmarks
Registered:
Jun 29th 2005
Occupation: student
Location: USA
what exactly do you mean when you say "
you have made a displacement into an entity."
lol not too good with all this vocab. ( BTW i know what an entity is )
what would i have to do to fix this?