Re: cs_depot
Posted by $loth on
Tue Jun 7th 2005 at 9:09pm
$loth
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I'm liking it so far, but some more lighting wouldn't go a-miss.
Re: cs_depot
Posted by Orpheus on
Tue Jun 7th 2005 at 10:53pm
Posted
2005-06-07 10:53pm
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Considering the theme, methinks the lighting is nigh on perfect...
/2cents
Re: cs_depot
Posted by $loth on
Thu Jun 9th 2005 at 4:19pm
$loth
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I didn't mean all the lighting was bad, only in 2 areas do i think it could be inproved, the first one should have more contrast me thinks, and the second is too dark, but maybe it's just the screen shot.
Re: cs_depot
Posted by rs6 on
Thu Jun 9th 2005 at 7:21pm
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I agree the second one is too dark. I plan on adding some sort of light to that area.
Re: cs_depot
Posted by rs6 on
Mon Jul 11th 2005 at 12:07am
Posted
2005-07-11 12:07am
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I know I am not finished with this map, I am just unsure where to go with it and what to add to it. Any suggestions?
Re: cs_depot
Posted by Orpheus on
Mon Jul 11th 2005 at 1:49am
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If.. (what a small word with such an all consuming use)
If I have time tomorrow, I would like to look this one over.. Judging by the screens (and I assume the map looks as good) you have a nice map here.
The best things in life, aren't things.
Re: cs_depot
Posted by Crono on
Mon Jul 11th 2005 at 1:56am
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Had a crap load of suggestions and BAM, HDD failed again. POS.
Anyway.
The map, from the screens, looks boring. It looks good, but boring. I'm not sure what you could do about it looking boring without ruining it. But, it's always a good idea to look into the area of making it dynamic.
destructable paths, creating paths, making traps: would all be nice additions.
The crane being usable and able to rip part of the roof off would be badass, if you're able to get on the roof it'd be even better.
Destroyable (or rather damageable) walls, railings, structures would all add a lot to the map.
I could give specific suggestions if you like.
Blame it on Microsoft, God does.
Re: cs_depot
Posted by G.Ballblue on
Mon Jul 11th 2005 at 5:08am
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Hmm. Lighting could use a bit more color variation in my opinion.
Breaking the laws of mapping since 2003 and doing a damn fine job at it