Custom Entity

Custom Entity

Re: Custom Entity Posted by im.thatoneguy on Mon Jul 18th 2005 at 8:06am
im.thatoneguy
84 posts
Posted 2005-07-18 8:06am
84 posts 18 snarkmarks Registered: Jul 15th 2005 Occupation: Student Location: USA
Now it's possible to create custom content such as materials and models. But is it possible (without creating a new mod) to script a custom entity? I would be willing to spend the time to learn to program a new entity were this feasible. It would seem like it wouldn't be too far beyond the scope of the source engine to have custom entities within a specific map.
Re: Custom Entity Posted by Campaignjunkie on Mon Jul 18th 2005 at 8:20am
Campaignjunkie
1309 posts
Posted 2005-07-18 8:20am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Nope, impossible. Entities are derived from the mod's DLLs. Plus, for
security reasons, they probably wouldn't want to let you include code
with a map. Nice thought though. :smile:
Re: Custom Entity Posted by im.thatoneguy on Mon Jul 18th 2005 at 8:41am
im.thatoneguy
84 posts
Posted 2005-07-18 8:41am
84 posts 18 snarkmarks Registered: Jul 15th 2005 Occupation: Student Location: USA
Shame. I remember in some RTS editors like StarEdit you could pretty much create a mod in a map using the triggers and scripting.

I really wish Valve gave us greater control over the players in their trigger system.