Re: Custom Entity
Posted by im.thatoneguy on
Mon Jul 18th 2005 at 8:06am
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Now it's possible to create custom content such as materials and models. But is it possible (without creating a new mod) to script a custom entity? I would be willing to spend the time to learn to program a new entity were this feasible. It would seem like it wouldn't be too far beyond the scope of the source engine to have custom entities within a specific map.
Re: Custom Entity
Posted by Campaignjunkie on
Mon Jul 18th 2005 at 8:20am
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Nope, impossible. Entities are derived from the mod's DLLs. Plus, for
security reasons, they probably wouldn't want to let you include code
with a map. Nice thought though. :smile:
Re: Custom Entity
Posted by im.thatoneguy on
Mon Jul 18th 2005 at 8:41am
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Shame. I remember in some RTS editors like StarEdit you could pretty much create a mod in a map using the triggers and scripting.
I really wish Valve gave us greater control over the players in their trigger system.