weird lightmap crash problem

weird lightmap crash problem

Re: weird lightmap crash problem Posted by mrfranswa on Thu Jul 21st 2005 at 6:41pm
mrfranswa
20 posts
Posted 2005-07-21 6:41pm
20 posts 32 snarkmarks Registered: Feb 7th 2003
I compile my map, and run it. However, the sky is a weird blue color
and is diffrent than the normal sky. When I shine my flashlight on the
sky, hl crashes and I get this problem:

Error: lightmap for texture SKY too large (54X48 = 2592 luxels); cannot exceed 324

here's what it looks like ingame:

User posted image

Before it worked fine, but for some reason it doesn't like it now. I'm
guessing it is either a conflicting sky texture, (because I have 2 sky
textures, the origional hl one, and some other one from a wad that's a
diffrent color), or that I checked the SPARSE flag in my batch
compiler and compiled. What's the deal? can somebody shed some light on
this for me?
Re: weird lightmap crash problem Posted by mrfranswa on Thu Jul 21st 2005 at 10:48pm
mrfranswa
20 posts
Posted 2005-07-21 10:48pm
20 posts 32 snarkmarks Registered: Feb 7th 2003
yep just as I thought. I deleted the new sky texture and recompiled. Bug free.
Re: weird lightmap crash problem Posted by Crono on Thu Jul 21st 2005 at 11:03pm
Crono
6628 posts
Posted 2005-07-21 11:03pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
So why didn't you try that before posting? :confused:
Blame it on Microsoft, God does.