sprite-based fountain

sprite-based fountain

Re: sprite-based fountain Posted by Jinx on Sat Nov 15th 2003 at 12:08am
Jinx
874 posts
Posted 2003-11-15 12:08am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
User posted imagewell

one of the mappers on the AHL forums wanted to know how I did this moving fountain, so I figured I'd share it with you guys as well. I'll probably do a proper tutorial eventually (it's just that my webpage is on my other computer, which I can't use online since it has no 56k modem :rolleyes: ). This zip has a sample .rmf, .map, .bsp, a text file with info and a few needed files.

http://www.cryotank.net/remote/tut_fountain01.zip

it's pretty simple, really- an env_shooter shoots the sprites up in the air and they come back down, creating a pretty smooth and natural fountain effect. it's a potentially buggy effect, though, so be sure to read the text file.
Re: sprite-based fountain Posted by gimpinthesink on Sat Nov 15th 2003 at 5:26am
gimpinthesink
662 posts
Posted 2003-11-15 5:26am
662 posts 176 snarkmarks Registered: Apr 21st 2002 Occupation: student Location: Forest Town, Notts
I havent read the file yet but that fountain look bloody great.

wd mate.

I really like it.
Re: sprite-based fountain Posted by beer hunter on Sat Nov 15th 2003 at 9:07am
beer hunter
281 posts
Posted 2003-11-15 9:07am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Yup, looks like a very nice FX, thats given me an idea for using something similar in a waterfall :smile:
Re: sprite-based fountain Posted by Jinx on Sat Nov 15th 2003 at 7:45pm
Jinx
874 posts
Posted 2003-11-15 7:45pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
glad you guys like it. yes, the effect is nice... the randomness makes it look very natural. the screenshot can't really do it justice, you have to see it in motion.

you might be able to use it for a waterfall, though you won't want the sprites actually falling into a water brush or you'll get constant, annoying 'splish' sounds.

just be sure to skim the text file before messing with this effect; it has problems, and you can cause crashes with it too if you aren't cautious and have too many sprites in play at once.

oh yeah, I used the same thing to create cinders that periodically spit out of the fires on that map, too. it's a nice little effect, makes them seem more real.

EDIT: Beer, I just had a thought. for what you are doing, a series of env_lasers with a custom 'water' sprite might be less difficult since you only need the water going one direction. just a thought. stuff like this takes tons of tinkering to get it looking right :rolleyes:
Re: sprite-based fountain Posted by Dr Brasso on Sun Nov 16th 2003 at 12:14am
Dr Brasso
1878 posts
Posted 2003-11-16 12:14am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
hell jinxy, that looks damn sweet , even in a "still"....GJ

i would like to respectfully request permission to modify it and use it in my newest NS map sir....what say ye? :biggrin:

Doc Brass.. :dodgy:
Re: sprite-based fountain Posted by beer hunter on Sun Nov 16th 2003 at 12:25pm
beer hunter
281 posts
Posted 2003-11-16 12:25pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
EDIT: Beer, I just had a thought. for what you are doing, a series of env_lasers with a custom 'water' sprite might be less difficult since you only need the water going one direction. just a thought. stuff like this takes tons of tinkering to get it looking right :rolleyes:
Excellent suggestion :smile:

Yeah, the screenies don't do it justice at all, much nicer in-game. The text file description was pretty easy to understand, seems to have covered most stuff.

I know what you mean about the tinkering, seems to take me forever to get any decent FX up and running /sighs
Re: sprite-based fountain Posted by Jinx on Mon Nov 17th 2003 at 1:59am
Jinx
874 posts
Posted 2003-11-17 1:59am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
go for it, brass. just give me a mention in your readme, maybe with a link to my webpage?

heh this is one of my experiments with sprites that actually netted something. /me shudders to think of that horrible grass :rolleyes:

I used a sprite and some carefully made func_illusionaries to create better lightbeams in Temple, maybe I'll do something showing those as well (it's not that hard). It's kinda fun rigging fx for an older game like HL :biggrin:
Re: sprite-based fountain Posted by Vash on Mon Nov 17th 2003 at 2:32am
Vash
1206 posts
Posted 2003-11-17 2:32am
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
This is magnificent, I love it :biggrin: !