Breakable Boxes are invisible

Breakable Boxes are invisible

Re: Breakable Boxes are invisible Posted by Corrupt on Tue Aug 2nd 2005 at 9:55pm
Corrupt
9 posts
Posted 2005-08-02 9:55pm
Corrupt
member
9 posts 1 snarkmarks Registered: Jul 15th 2005
Okay, I created some boxes using 'prop_physics_respawnable'. I compile
the map and they are invisible. I can break them and the pieces will
be all over the ground and if I'm playing with someone they sometimes
get stuck and don't know why because they can't see the boxes. Anyone
have any ideas? Thanks.
Re: Breakable Boxes are invisible Posted by Campaignjunkie on Wed Aug 3rd 2005 at 1:21am
Campaignjunkie
1309 posts
Posted 2005-08-03 1:21am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
You probably accidentally set the "Start Fade Dist/pixels" or "End Fade
Dist/pixels" properties of the prop_physics to some small positive number,
causing it to always fade even a few units away from the player.

Go to
the entity properties and change them back to their defaults: "Start
Fade Dist/pixels" = -1, "End Fade Dist/pixels" = 0. And to prevent this
in the future, turn off "Show Helpers" in the
Map
Operations toolbar
, it's the rightmost icon.
Re: Breakable Boxes are invisible Posted by Corrupt on Wed Aug 3rd 2005 at 3:16am
Corrupt
9 posts
Posted 2005-08-03 3:16am
Corrupt
member
9 posts 1 snarkmarks Registered: Jul 15th 2005
Hey, thanks a lot. I've read all about that and have no idea why
I didn't try that when I ran into this problem. On a somewhat
related note: Do you know how to put items in the boxes? Like
when you brake the box, lets say a health pack pops out. But
yeah, thanks again for the help.

P.S. - Hwang is the man!
Re: Breakable Boxes are invisible Posted by French Toast on Wed Aug 3rd 2005 at 4:28am
French Toast
3043 posts
Posted 2005-08-03 4:28am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I believe that in the properties of the prop, you can select what item
to spawn on break. So set it to a health kit or something, so
when the box breaks, a health kit is created. You don't actually
place an item in the box :smile:
Re: Breakable Boxes are invisible Posted by Corrupt on Wed Aug 3rd 2005 at 4:58am
Corrupt
9 posts
Posted 2005-08-03 4:58am
Corrupt
member
9 posts 1 snarkmarks Registered: Jul 15th 2005
Would I set up some kind of output or what? I'm not sure exactly
how I'm supposed to get the crates to leave things behind. Anyone
have any ideas?