Re: Breakable Boxes are invisible
Posted by Corrupt on
Tue Aug 2nd 2005 at 9:55pm
9 posts
1 snarkmarks
Registered:
Jul 15th 2005
Okay, I created some boxes using 'prop_physics_respawnable'. I compile
the map and they are invisible. I can break them and the pieces will
be all over the ground and if I'm playing with someone they sometimes
get stuck and don't know why because they can't see the boxes. Anyone
have any ideas? Thanks.
Re: Breakable Boxes are invisible
Posted by Corrupt on
Wed Aug 3rd 2005 at 3:16am
9 posts
1 snarkmarks
Registered:
Jul 15th 2005
Hey, thanks a lot. I've read all about that and have no idea why
I didn't try that when I ran into this problem. On a somewhat
related note: Do you know how to put items in the boxes? Like
when you brake the box, lets say a health pack pops out. But
yeah, thanks again for the help.
P.S. - Hwang is the man!
Re: Breakable Boxes are invisible
Posted by French Toast on
Wed Aug 3rd 2005 at 4:28am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
I believe that in the properties of the prop, you can select what item
to spawn on break. So set it to a health kit or something, so
when the box breaks, a health kit is created. You don't actually
place an item in the box :smile:
Re: Breakable Boxes are invisible
Posted by Corrupt on
Wed Aug 3rd 2005 at 4:58am
9 posts
1 snarkmarks
Registered:
Jul 15th 2005
Would I set up some kind of output or what? I'm not sure exactly
how I'm supposed to get the crates to leave things behind. Anyone
have any ideas?