Well, here's the deal: I want my pipes to bend, and I don't want
to use models. The problem I had is similar to that which I've
already read about in various areas here on SnarkyPat, but none of the
solutions really worked for me (or I didn't understand how to use them).
Basically, I had very perfect looking pipes that bend in the Hammer
Editor, but I got the inevitable "force plane: bad normal" error (i.e.,
this brush is too small or doesn't fit on the grid). This was
very disappointing considering how great/perfect they were. So, I
removed all of my torus bends, and replaced them with one I constructed
via vertex manipulation out of 3 cylinders. This method made it
past the compiler but, for reasons completely beyond my comprehension,
in-game they looked like someone had been chewing on them (even though
they looked great in the editor). I also tried the "displacement
method", which I'm not sure could even be considered a method, as using
subdivision to make pipes is only good for straight pipes, not bent
ones. Hard to beat the smoothness of displacements, though.
The only other method I've heard mention of is the staggered arch (or
something to that effect?), and I don't have any idea how to do that
one. It was only mentioned, but never really explained.
There really aren't any tutorials about this sort thing here on
SnarkPit, or anywhere else either.
So here's what the work so far looks like:
Example Image
1 -
Example
Image 2
Is there any way to make these bends in the Hammer Editor? All of my pipes are 8 faced, if that helps.
My maps are stupid.