Re: Texture not bumpmapping correctly
Posted by Sphynxis on
Thu Aug 11th 2005 at 11:51pm
Posted
2005-08-11 11:51pm
15 posts
22 snarkmarks
Registered:
Jun 15th 2005
Occupation: Student
Location: England
I am trying to get the same shiney effect wall that cs_office has in
the garage area. I'm using the exact same texture and lighting.
Do I need to do something special to make it work right?
Also, as a side note: I'm using exactly the same floor texture as in
cs_office but it seems looks different, its a lot lighter that in cs
office. Again the lighting is exactly the same.
Any ideas?
Re: Texture not bumpmapping correctly
Posted by BlisTer on
Fri Aug 12th 2005 at 12:15am
Posted
2005-08-12 12:15am
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
are you sure you mean bumpmapping? when you say shiney effect i think
of specular. have you set an env_cubemap in that room and ran
buildcubemaps ingame ?
These words are my diaries screaming out loud
Re: Texture not bumpmapping correctly
Posted by Sphynxis on
Fri Aug 12th 2005 at 12:32am
Posted
2005-08-12 12:32am
15 posts
22 snarkmarks
Registered:
Jun 15th 2005
Occupation: Student
Location: England
Yea, I probably mean specular. And I have cubemaps.
<div class="abouttext">Message submitted 20 minutes after original post:</b></div>
Ok, sorry. I forgot to build my cubemaps. Duh.