Re: Custom Soundscapes
Posted by RaPtoR on
Fri Aug 12th 2005 at 2:28pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
I got a great idea when i played HL2:dm the other day. At least i think it's great, dunno about you :razz:
Well i have surround sound speakers, i love them in multiplayer when
you can just turn around and point into the exact location in the wall
where you hear shooting or steps and know exactly where the enemy are.
^^
And i also like to listen to music while i play, but the music is like,
"on top" of other sounds in the game and kind of disturbs the play. So
i thought if the music came from a XYZ location in the game like a
soundscape do it would be really cool and much easier to listen to
music.
Is there any way to play sounds from an XYZ location or make some kind
of custom soundscapes in the game so the music comes from them etc. I
could use the play command but it just plays the music, not from a
location on the map.
It shouldn't be cheating to do that, i mean what kind of advantage is that to have custom soundsscapes? It would just be cooler.
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Custom Soundscapes
Posted by RaPtoR on
Fri Aug 12th 2005 at 4:17pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
I don't want to insert or modify anything in the bsp files. But there
should be some way to play a sound from an XYZ position using a console
command.
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Custom Soundscapes
Posted by RaPtoR on
Fri Aug 12th 2005 at 5:06pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
K, so i would have to modify the memory... firstly that's HARD you got
to be t3h l33t h4x0r ... and second .. you will probably get banned by
VAC2 even though you aren't cheating .
Well, i'll try somehow ;]
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.