Custom Soundscapes

Custom Soundscapes

Re: Custom Soundscapes Posted by RaPtoR on Fri Aug 12th 2005 at 2:28pm
RaPtoR
212 posts
Posted 2005-08-12 2:28pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I got a great idea when i played HL2:dm the other day. At least i think it's great, dunno about you :razz:

Well i have surround sound speakers, i love them in multiplayer when
you can just turn around and point into the exact location in the wall
where you hear shooting or steps and know exactly where the enemy are.
^^

And i also like to listen to music while i play, but the music is like,
"on top" of other sounds in the game and kind of disturbs the play. So
i thought if the music came from a XYZ location in the game like a
soundscape do it would be really cool and much easier to listen to
music.

Is there any way to play sounds from an XYZ location or make some kind
of custom soundscapes in the game so the music comes from them etc. I
could use the play command but it just plays the music, not from a
location on the map.

It shouldn't be cheating to do that, i mean what kind of advantage is that to have custom soundsscapes? It would just be cooler.
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Custom Soundscapes Posted by Windows 98 on Fri Aug 12th 2005 at 3:10pm
Windows 98
757 posts
Posted 2005-08-12 3:10pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
you can put them in a custom map. not in a valve map though
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: Custom Soundscapes Posted by RaPtoR on Fri Aug 12th 2005 at 4:17pm
RaPtoR
212 posts
Posted 2005-08-12 4:17pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I don't want to insert or modify anything in the bsp files. But there
should be some way to play a sound from an XYZ position using a console
command.
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Custom Soundscapes Posted by Windows 98 on Fri Aug 12th 2005 at 4:32pm
Windows 98
757 posts
Posted 2005-08-12 4:32pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
never heard of doing it before. start looking at console comands
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: Custom Soundscapes Posted by Dark_Kilauea on Fri Aug 12th 2005 at 4:46pm
Dark_Kilauea
629 posts
Posted 2005-08-12 4:46pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
You can't do it by way of a custom soundscape. The reason is that
the map had to specify a map location for a section of the soundscape
to play, ie the position 1 flag on the env_soundscape entity. So,
you would have to edit the bsp or find another way. I personally
just lower the volume on my music player and it works out just fine.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Custom Soundscapes Posted by RaPtoR on Fri Aug 12th 2005 at 5:06pm
RaPtoR
212 posts
Posted 2005-08-12 5:06pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
K, so i would have to modify the memory... firstly that's HARD you got
to be t3h l33t h4x0r ... and second .. you will probably get banned by
VAC2 even though you aren't cheating .

Well, i'll try somehow ;]
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.