I'm having some fairly difficult problems with a map concept I'm
currently working on. If you'll just refer to the horrible
diagram I made below:
It's a top-down view of what I'm attempting to achieve. Each
hexagon is a room, and between each hexagon is a passageway (much more
detailed than just a straight brush across... MUCH more).
The way I've been trying to do this is by creating everything aligned
to the grid first, then rotating. Unfortunately, it's very
difficult to align the sections once they've been rotated, if not
impossible.
The problem seems to lie mainly in the shape of the hexagonal rooms at
each corner of the map. For this layout to work, the width of
each hexagonal room must be equal to the length of the passageway
between, and each face of the hexagonal rooms must be the same length
(or width, however you want to look at it).
This seems nigh impossible to construct in the Hammer editor since it's
hexagons don't care much for aligning to the grid after being rotated
or resized. There also doesn't appear to be any means of
maintaining the equal length of each side of the hexagon while also
making sure that it's width is equal to the length of the
passageway. On top of all this, I tested copying a passageway and
rotating it various degrees to see how well it would align, only to
find that it would not align very well or at all, which kind of tosses
my original plan right out the window (creating everything aligned with
the grid and rotating later).
If anyone has any suggestions they can offer, please do! The
elements of the map must remain the same... the hexagons, the
passageways, the overall layout, almost everything, so any suggestions
in the direction of just plain removing said objects will be of no use
to me (no offense). I'd much rather find some sort of method or
formula that can be applied to this problem than to augment any of the
integral peices.
Thanks!
My maps are stupid.