Theories of Diagonal Construction

Theories of Diagonal Construction

Re: Theories of Diagonal Construction Posted by Coestar on Sat Aug 13th 2005 at 5:13am
Coestar
41 posts
Posted 2005-08-13 5:13am
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
I'm having some fairly difficult problems with a map concept I'm
currently working on. If you'll just refer to the horrible
diagram I made below:

User posted image

It's a top-down view of what I'm attempting to achieve. Each
hexagon is a room, and between each hexagon is a passageway (much more
detailed than just a straight brush across... MUCH more).

The way I've been trying to do this is by creating everything aligned
to the grid first, then rotating. Unfortunately, it's very
difficult to align the sections once they've been rotated, if not
impossible.

The problem seems to lie mainly in the shape of the hexagonal rooms at
each corner of the map. For this layout to work, the width of
each hexagonal room must be equal to the length of the passageway
between, and each face of the hexagonal rooms must be the same length
(or width, however you want to look at it).

This seems nigh impossible to construct in the Hammer editor since it's
hexagons don't care much for aligning to the grid after being rotated
or resized. There also doesn't appear to be any means of
maintaining the equal length of each side of the hexagon while also
making sure that it's width is equal to the length of the
passageway. On top of all this, I tested copying a passageway and
rotating it various degrees to see how well it would align, only to
find that it would not align very well or at all, which kind of tosses
my original plan right out the window (creating everything aligned with
the grid and rotating later).

If anyone has any suggestions they can offer, please do! The
elements of the map must remain the same... the hexagons, the
passageways, the overall layout, almost everything, so any suggestions
in the direction of just plain removing said objects will be of no use
to me (no offense). I'd much rather find some sort of method or
formula that can be applied to this problem than to augment any of the
integral peices.

Thanks!
My maps are stupid. :D
Re: Theories of Diagonal Construction Posted by Crono on Sat Aug 13th 2005 at 6:15am
Crono
6628 posts
Posted 2005-08-13 6:15am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Make the hall ways longer then they need to be then rotate and clip. It should work. And easy way to guarantee this is to make sure that all the walls of the hexagons line up to the grid on a 1 unit scale.

Or, even easier, is to start with the halls themselves. If you notice putting them all together they make up one large hexagon that is rather aligned. If you do that first then the hexagon rooms, it should be easier.

At least, I'd imagine so. I'm not going to go in and make it to find out. But just think of some other ways to construct the layout.

You could also rotate by a specific value. Since, all those hallways are 45%uFFFD from some side (I think).

You may just need to use some geometry.
Blame it on Microsoft, God does.
Re: Theories of Diagonal Construction Posted by mazemaster on Sat Aug 13th 2005 at 7:10am
mazemaster
890 posts
Posted 2005-08-13 7:10am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Underneath where you want the map to be, build a basic outline of hexagons and passages without regard to grid alignment, etc. Then use those as refererence geometry as you build the actual map, rounding to the nearest 1/2/4/8 units as appropriate. Finally, hide/delete the reference geometry and compile.
http://maze5.net