Re: Fog question
Posted by Carcase on
Sat Aug 13th 2005 at 11:00pm
Posted
2005-08-13 11:00pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
hi, i'm wondering how i can make my sp map have dust that sits around in certain areas. In city 17, the part where you're under the highway and the manhacks ambush you from the sky, there is a cloud of fog up above you. i've also noticed clouds of fog outside certain areas at the top of the citadel. Does anyone know what i'm talking about?
func_dustcloud creates plain blobs of color that don't look as clean
any suggestions?
thanks.
Re: Fog question
Posted by Campaignjunkie on
Sat Aug 13th 2005 at 11:08pm
Posted
2005-08-13 11:08pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Use env_smokevolume or func_smokevolume or whatever it's called. I
don't remember the entity name, but look through the list - it's a
brush entity. You'll
probably need to tweak the settings, but it does the job well.