Re: Displacement compile problem
Posted by leptest on
Thu Jan 19th 2006 at 9:31pm
1 post
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Registered:
Jan 19th 2006
i haven't heard or seen this before. but i could take stabs in the dark.
you said you decompiled your map and the displacments turned out to be
5 sided brushes. and the error your getting is "Trying to create a
non-quad displacement". quad as in 4. so the first thing i would try is
to make the 5 sided brushes 4 sides. and check to make sure there is no
problems (alt-p).
you could test this quite easily. save two copies of your map. and in
one, delete all your displacments apart from one. compile, and see if
you get the same problem. if so then try what i said above. if not (and
the displacement you have left is on a 5 sided brush) then it might be
just a single or couple displacements. if this is so. then there is a
kind of easy way to go about fixing it. (again it would be best if you
had another copy saved).
first delete half of the displacments (i.e the Left hand side of the
map). then compile to see if you get the same problem. if you do, then
you know it's a displacment from the ones you have left. so delete half
of these and re-compile. when you get an error, keep halfing and
re-compiling. if you don't get an error in one of these steps. you know
the half you just deleted is causing the error. so you have to go back
to a previously saved file. and start to half this set of displacments.
and when i mean half, i don't mean cut them in half. i mean remove half of them.
i hope that makes sense.
more than likely this is problem a really simply fixed error, in which
cause i will look like an absolute idiot. but if knot, then you have
something to go on.
hope it goes well for you.
leptest