Re: Disabling Sound When Map Starts?
Posted by Deux on
Sun Aug 21st 2005 at 8:21pm
11 posts
1 snarkmarks
Registered:
Aug 5th 2005
Location: England, UK
Hi all
Not sure if this is possible..
In my map, I want to start the game with a corpse lying on the floor. However, to get it in the position I want, I have to drop the prop_ragdoll from a small height. Now while visuals aren't a problem (it's out of sight), I can still hear it hitting the floor. I don't want to hear it, so is it possible to disable it's sound effect or all sound for about 2 secs?
Any ideas? Thanks,
Deux
Re: Disabling Sound When Map Starts?
Posted by Andrei on
Sun Aug 21st 2005 at 9:08pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Well, I doubt you can turn-off ingame sounds using an entity. But, I
think you might be able to use an env_fade that activates on worldspawn
(the fade-in flag under map properties might do the trick, though). The
player could actually spawn in a box far away from the ragdoll and
then, while the screen is still black, be teleported to the starting
point right after the corpse had hit the ground.
Re: Disabling Sound When Map Starts?
Posted by Deux on
Sun Aug 21st 2005 at 10:02pm
Posted
2005-08-21 10:02pm
11 posts
1 snarkmarks
Registered:
Aug 5th 2005
Location: England, UK
Ooh.. sounds like a plan. I'll give this a shot, thanks!
Deux