Re: texture problem
Posted by Juim on
Mon Aug 22nd 2005 at 1:07pm
Juim
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I am coming along nicely on waterwerx, but have noticed in recent compiles that some of the textures which previously had a reflective surface have stopped being shiny. This is limited to brush based textures, and not the models. I have an abundance of env_cubemaps placed around the map, all of them placed with the bottom of the entity icon at 56 units above the ground wherever they are placed. My question is obviously, what could have caused this?. There does'nt seem to be a leak anywhere as the map compiles completely with both rad and vis. Although I can't halp but suspect a microleak or some other such thing may be the problem. The compile log shows only a couple of leaf portal saws into leaf errors, but nothing else. Is there still a point file command which would show me if there is a micro-leak? Any helpful hints you might have would be appreciated.
Re: texture problem
Posted by Crono on
Mon Aug 22nd 2005 at 6:19pm
Crono
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Run buildcubemaps in game again?
Blame it on Microsoft, God does.
Re: texture problem
Posted by satchmo on
Mon Aug 22nd 2005 at 6:22pm
satchmo
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You didn't accidentally change the display settings of the game, did you?
Another possibility is that you're running an older build of the .bsp Double-check the location of the .bsp you're using.
It's just a wild guess.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: texture problem
Posted by Crono on
Tue Aug 23rd 2005 at 4:09am
Crono
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Well, don't fret, because it only has to be ran once. So, if you build it then distribute the bsp, they will be built. It's just you have to run it for every compile.
So ... I guess I'll make that a suggestion then ...
Blame it on Microsoft, God does.