Re: func_physbox goes threw walls
Posted by Leven on
Fri Aug 26th 2005 at 4:36pm
11 posts
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Dec 30th 2004
Location: USA
I'm making a siege type map but im noticing a nasty habbit of func_phys boxes going threw brushes. I fixed this in most places by make the walls func_wall entities but! I'm making a moveable siege weapon. It proably has a a name but you push it up to the wall hit the button and a platform leaps up and allows u to scale the wall.
The base of it is a func_physbox and then there is another fun_physbox on top of it attached to hinges. When u hit the button a thruster shoots the platform up. But when i load the map the top platform falls threw the base. I can't parent the func_walls to move with the weapon....any ideas?
I could use a func_door rotating....but i want my thrusters haha
thanks for any help
Re: func_physbox goes threw walls
Posted by Crono on
Fri Aug 26th 2005 at 7:17pm
Crono
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Dec 19th 2003
Location: Oregon, USA
Ew. Don't make all the world brushes entities to fix this! There's no need. Just make sure the physbox is set to collide with world ... that's it.
Blame it on Microsoft, God does.
Re: func_physbox goes threw walls
Posted by Leven on
Fri Aug 26th 2005 at 7:20pm
11 posts
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Registered:
Dec 30th 2004
Location: USA
collide with world? It's proably me but where is that option?
Re: func_physbox goes threw walls
Posted by Crono on
Fri Aug 26th 2005 at 7:28pm
Crono
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6628 posts
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Location: Oregon, USA
Look through the normal options, like the list where "Name" is and all those other options. It's towards the bottom. However, if I remember, that starts "Yes", so either you changed it ... or clicked a flag somewhere that I'm not thinking of.
There might be another option ... hang on ...
Sorry, it's called "Not Solid to World", make sure that's set to "Solid To World". It's the last setting in the func_physbox properties.
Blame it on Microsoft, God does.