Re: Gloom
Posted by Hornpipe2 on
Mon Nov 17th 2003 at 6:34am
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Occupation: Programmer
Location: Conway, AR, USA
This isn't a HL question but I'll post it here anyway - since it is "Making maps using Worldcraft/Hammer".
I thought I'd mess around with some mapping with Worldcraft 1.6 for Gloom. First, what should I keep r_speeds under for Quake 2, and second, who has the Gloom FGD file? It's nowhere to be found on the Net...
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Yeah baby, thats what im talking about!!!! Gloom rocks :smile:
Re: Gloom
Posted by Rumple on
Mon Nov 17th 2003 at 2:38pm
Rumple
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Location: NSW, Australia
i remember when i had it on my comodore amiga twas a great game
Re: Gloom
Posted by Hornpipe2 on
Mon Nov 17th 2003 at 6:49pm
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Thanks a lot, I hope to make maps that don't suck...
Re: Gloom
Posted by OtZman on
Mon Nov 17th 2003 at 9:33pm
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hmmm... where can I download this Gloom mod thing? It sounds kinda interesting...
Re: Gloom
Posted by Hornpipe2 on
Mon Nov 17th 2003 at 11:30pm
Posted
2003-11-17 11:30pm
636 posts
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Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Back to my other question, however: What's a good limit on r_speeds for the Quake2 engine?
Re: Gloom
Posted by Rumple on
Tue Nov 18th 2003 at 12:34am
Posted
2003-11-18 12:34am
Rumple
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Location: NSW, Australia
Bloody Volvo driver err.... i mean double post
Re: Gloom
Posted by OtZman on
Wed Nov 19th 2003 at 1:07pm
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...sounds a little like NS to me...