Re: paint alpha texture repeat
Posted by StixNStonz on
Sat Sep 3rd 2005 at 10:13pm
Posted
2005-09-03 10:13pm
71 posts
17 snarkmarks
Registered:
Feb 25th 2005
Occupation: student
Location: canada
i have a large outdoor area, with a singular displacement of grass that
covers a very large area. I had a simple grass texture on it before at
about .75/.75 size, and it looked great from the top of the building (5
stories up), and just a bit blurred up close. I didnt mind.
Then i wanted to make it a blend with rocks, which i did... i inverted
it, and painted away. The rock parts look great, but the actual grass
parts are repeated every 4 feet and look like CRAP. Any ideas? oh yeah
this is on .75/.75 as well
Re: paint alpha texture repeat
Posted by StixNStonz on
Mon Sep 5th 2005 at 9:34am
71 posts
17 snarkmarks
Registered:
Feb 25th 2005
Occupation: student
Location: canada
no?
these forums quieting down now or what
Re: paint alpha texture repeat
Posted by Crono on
Mon Sep 5th 2005 at 10:33am
Posted
2005-09-05 10:33am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Post a screenshot.
Blame it on Microsoft, God does.
Re: paint alpha texture repeat
Posted by fishy on
Mon Sep 5th 2005 at 11:43am
Posted
2005-09-05 11:43am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
The scaling of each texture (in blends) is set inside the vmt file.
If you open the .vmt file of the texture that you're using, you'll see that there is a $basetexture and a $basetexture2. (you may need gcfscape to extract the vmt from the textures.gcf first). One of these $basetextures will have the grass texture as it's value, and the other will have the rocks.
If the grass reference is in $basetexture, then you'll want to edit the $basetexturetransform line. If it's $basetexture2, then you'll be editing the $basetexturetransform2 line.
The line may look something like this;
"$basetexturetransform" "center .5 .5 scale .25 .25 rotate 0 translate 0 0"
Try changing it to
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
Save this file as a whatEverNameYouLike.vmt, somewhere in your materials directory, and use it in place of the one you have atm.
i eat paint