Re: double helix
Posted by Crono on
Mon Sep 5th 2005 at 8:54pm
Crono
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Location: Oregon, USA
Why not use the arch tool with some modification?
Blame it on Microsoft, God does.
Re: double helix
Posted by rs6 on
Tue Sep 6th 2005 at 12:36am
Posted
2005-09-06 12:36am
rs6
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Location: New Jersey, USA
I would suggest using the arch tool and adding height to it, and you can form a pretty bad looking double helix. Then using that as a guide add some detail using displacements/clipping/brushes. That is how i would problay attempt it.
Models would be ideal if you can make it or get some one to make it.
Re: double helix
Posted by Crono on
Tue Sep 6th 2005 at 1:17am
Crono
super admin
6628 posts
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Registered:
Dec 19th 2003
Location: Oregon, USA
Or, you could just vertex manipulate all the ends together, simular to the old way of making terrain. It should work well, just give a good height value. The only real problem you'll have is that all you want is the very end and once you make that you'll want to copy it.
Blame it on Microsoft, God does.