this is my entire compile log :smile:
** Executing...
** Command: "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2" "d:\jimmy\steam\steamapps\hammer\maps\enemy tryout"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath:
d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2\materials
Loading d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11578 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (11578 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2" "d:\jimmy\steam\steamapps\hammer\maps\enemy tryout"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.bsp
reading d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.prt
80 portalclusters
246 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 1 visible clusters (0.00%)
Total clusters visible: 5565
Average clusters visible: 69
Building PAS...
Average clusters audible: 80
visdatasize:2253 compressed from 2560
writing d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.bsp
1 second elapsed
** Executing...
** Command: "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2" "d:\jimmy\steam\steamapps\hammer\maps\enemy tryout"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.bsp
240 faces
113375 square feet [16326032.00 square inches]
0 displacements
0 square feet [0.00 square inches]
240 patches before subdivision
7282 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 204528, max 127
transfer lists: 1.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(26480, 17776, 12185)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(3276, 1566, 856)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(348, 114, 46)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(45, 11, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 26/8192 312/98304 ( 0.3%)
brushsides 188/65536 1504/524288 ( 0.3%)
planes 192/65536 3840/1310720 ( 0.3%)
vertexes 480/65536 5760/786432 ( 0.7%)
nodes 130/65536 4160/2097152 ( 0.2%)
texinfos 28/12288 2016/884736 ( 0.2%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 240/65536 13440/3670016 ( 0.4%)
origfaces 116/65536 6496/3670016 ( 0.2%)
leaves 132/65536 7392/3670016 ( 0.2%)
leaffaces 324/65536 648/131072 ( 0.5%)
leafbrushes 57/65536 114/131072 ( 0.1%)
surfedges 1658/512000 6632/2048000 ( 0.3%)
edges 895/256000 3580/1024000 ( 0.3%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 30/32768 300/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 495/65536 990/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 211736/0 ( 0.0%)
visdata [variable] 2253/16777216 ( 0.0%)
entdata [variable] 3577/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 11578/4194304 ( 0.3%)
Total Win32 BSP file data space used: 296588 bytes
Linux Specific Data:
physicssurface [variable] 11578/6291456 ( 0.2%)
Total Linux BSP file data space used: 296588 bytes
Total triangle count: 698
Writing d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.bsp
11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\jimmy\steam\steamapps\hammer\maps\enemy tryout.bsp" "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2\maps\enemy tryout.bsp"
** Executing...
** Command: "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2.exe"
** Parameters: -allowdebug -game "d:\jimmy\steam\steamapps\nijsjimmy@hotmail.com\half-life 2\hl2" +map "enemy tryout"