Re: Ragdoll physics in weapon models?
Posted by Nyvhek on
Thu Sep 15th 2005 at 9:56pm
3 posts
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Registered:
Jan 31st 2005
I'm wondering if there's a way to create a custom weapon for HL2/Source
that uses ragdoll physics in its viewmodel, so that weapons like
morning stars and whips and rubber chickens could be made.
I'm thinking this could complicate hit detection when using the weapon,
etc., so it might even suffice if the weapon's a ragdoll when you're
just holding it and running around with it, so it can sway/bend/drag
realistically, but reverts to a normal model when it's used to attack.
I'm thinking it would require some pretty major coding. I've done some
programming before, but I haven't tried messing with the HL2 code yet.
This might be the wrong place to be asking this question, so could anyone point me to a better forum to try, too?