The DoD:S thread

The DoD:S thread

Re: The DoD:S thread Posted by Agent Smith on Fri Sep 30th 2005 at 1:45am
Agent Smith
803 posts
Posted 2005-09-30 1:45am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
They seem to have that same problem with CS:Source and the rest. Also
the character models seem heaps fatter. Not literally, but in game a
player takes up much more space than before. It is really annoying,
particularly when most of the narrow spaces only have enough room for 1
person, not two. Thats one thing thats annoying, indoor spaces seem
pretty cramped.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: The DoD:S thread Posted by fishy on Wed Oct 5th 2005 at 2:50am
fishy
2623 posts
Posted 2005-10-05 2:50am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
fishy said:
the retail version is all i had access to at the time, so i got screwed over. it'll be a cold day in hell before they get another penny from me.
meh, so hell froze over, what can i say.....

anyone else used the create a mod option, then extracted the gcf to it? and then maybe decompiled one of the stock maps for the missing entities? :sailor:
they haven't given us model previews again. which sucks, considering how pretty all the models are.
i eat paint