Re: error loading my map
Posted by dr_rush on
Mon Nov 7th 2005 at 12:40am
Posted
2005-11-07 12:40am
dr_rush
member
4 posts
20 snarkmarks
Registered:
Dec 28th 2004
Occupation: student
Location: USA
<span style="color: gold;">Im just starting out on mapping and im trying to make a counterstrike map just to build my skills in hammer. Now I compile my map and run it but it just get to the counter strike source menu and nothing happens. plz help me im a newbe.. =) </span><html><head><link rel="stylesheet" href="themes/standard.css" type=
** Executing...<br style="color: gold;">** Command: "c:\valve\steam\steamapps\dr_rush\sourcesdk\bin\vbsp.exe"<br style="color: gold;">** Parameters: -game "c:\valve\steam\steamapps\dr_rush\counter-strike source\cstrike" "C:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone"<br style="color: gold;"><br style="color: gold;">Valve Software - vbsp.exe (Jan 19 2005)<br style="color: gold;">2 threads<br style="color: gold;">materialPath: c:\valve\steam\steamapps\dr_rush\counter-strike source\cstrike\materials<br style="color: gold;">Loading C:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.vmf<br style="color: gold;">fixing up env_cubemap materials on brush sides...<br style="color: gold;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;">Processing areas...done (0)<br style="color: gold;">Building Faces...done (0)<br style="color: gold;">FixTjuncs...<br style="color: gold;">PruneNodes...<br style="color: gold;">WriteBSP...<br style="color: gold;">done (0)<br style="color: gold;">writing C:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.prt...done (0)<br style="color: gold;">Creating default cubemaps for env_cubemap using skybox sky_wasteland02...<br style="color: gold;">Run buildcubemaps in the engine to get the correct cube maps.<br style="color: gold;">Finding displacement neighbors...<br style="color: gold;">Finding lightmap sample positions...<br style="color: gold;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: gold;">Building Physics collision data...<br style="color: gold;">done (0) (42637 bytes)<br style="color: gold;">Emitting linux collision data (use -nolinuxdata to disable).<br style="color: gold;">Building Physics collision data...<br style="color: gold;">done (0) (42637 bytes)<br style="color: gold;">Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br style="color: gold;">Writing C:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.bsp<br style="color: gold;">2 seconds elapsed<br style="color: gold;">Memory leak: mempool blocks left in memory: 48<br style="color: gold;">Memory leak: mempool blocks left in memory: 2<br style="color: gold;"><br style="color: gold;">** Executing...<br style="color: gold;">** Command: "c:\valve\steam\steamapps\dr_rush\sourcesdk\bin\vvis.exe"<br style="color: gold;">** Parameters: -game "c:\valve\steam\steamapps\dr_rush\counter-strike source\cstrike" "C:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone"<br style="color: gold;"><br style="color: gold;">Valve Software - vvis.exe (Dec 15 2004)<br style="color: gold;">2 threads<br style="color: gold;">reading c:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.bsp<br style="color: gold;">reading c:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.prt<br style="color: gold;"> 191 portalclusters<br style="color: gold;"> 595 numportals<br style="color: gold;">BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;">PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)<br style="color: gold;">Optimized: 78 visible clusters (0.00%)<br style="color: gold;">Total clusters visible: 21851<br style="color: gold;">Average clusters visible: 114<br style="color: gold;">Building PAS...<br style="color: gold;">Average clusters audible: 186<br style="color: gold;">visdatasize:10565 compressed from 9168<br style="color: gold;">writing c:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.bsp<br style="color: gold;">4 seconds elapsed<br style="color: gold;"><br style="color: gold;">** Executing...<br style="color: gold;">** Command: "c:\valve\steam\steamapps\dr_rush\sourcesdk\bin\vrad.exe"<br style="color: gold;">** Parameters: -game "c:\valve\steam\steamapps\dr_rush\counter-strike source\cstrike" "C:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone"<br style="color: gold;"><br style="color: gold;">Valve Software - vrad.exe (Mar 8 2005)<br style="color: gold;">----- Radiosity Simulator ----<br style="color: gold;">2 threads<br style="color: gold;">[Reading texlights from 'lights.rad']<br style="color: gold;">[1 texlights parsed from 'lights.rad']<br style="color: gold;"><br style="color: gold;">Loading c:\valve\steam\steamapps\dr_rush\sourcesdk_content\cstrike\mapsrc\Death Zone.bsp<br style="color: gold;">609 faces<br style="color: gold;">101450 square feet [14608890.00 square inches]<br style="color: gold;">0 displacements<br style="color: gold;">0 square feet [0.00 square inches]<br style="color: gold;">609 patches before subdivision<br style="color: gold;">7133 patches after subdivision<br style="color: gold;">3 direct lights<br style="color: gold;">BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)<br style="color: gold;">BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: gold;">transfers 249865, max 191<br style="color: gold;">transfer lists: 1.9 megs<br style="color: gold;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;"> Bounce #1 added RGB(3508, 3224, 2803)<br style="color: gold;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: gold;"> Bounce #2 added RGB(284, 168, 109)<br style="color: gold;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;"> Bounce #3 added RGB(27, 11, 6)<br style="color: gold;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;"> Bounce #4 added RGB(3, 1, 0)<br style="color: gold;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold;"> Bounce #5 added RGB(0, 0, 0)<br style="color: gold;">Build Patch/Sample Hash Table(s).....Done<0.0088 sec><br style="color: gold;">FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: gold;">FinalLightFace Done<br style="color: gold;">Ready to Finish<br style="color: gold;">0 of 0 (0% of) surface lights went in leaf ambient cubes.<br style="color: gold;">ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="color: gold;"><br style="color: gold;">Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="color: gold;">------------ --------------- --------------- -------- <br style="color: gold;">models 6/1024 288/49152 ( 0.6%) <br style="color: gold;">brushes 114/8192 1368/98304 ( 1.4%) <br style="color: gold;">brushsides 716/65536 5728/524288 ( 1.1%) <br style="color: gold;">planes 326/65536 6520/1310720 ( 0.5%) <br style="color: gold;">vertexes 1484/65536 17808/786432 ( 2.3%) <br style="color: gold;">nodes 411/65536 13152/2097152 ( 0.6%) <br style="color: gold;">texinfos 61/12288 4392/884736 ( 0.5%) <br style="color: gold;">texdata 10/2048 320/65536 ( 0.5%) <br style="color: gold;">dispinfos 0/0 0/0 ( 0.0%) <br style="color: gold;">disp_verts 0/0 0/0 ( 0.0%) <br style="color: gold;">disp_tris 0/0 0/0 ( 0.0%) <br style="color: gold;">disp_lmsamples 0/0 0/0 ( 0.0%) <br style="color: gold;">faces 609/65536 34104/3670016 ( 0.9%) <br style="color: gold;">origfaces 353/65536 19768/3670016 ( 0.5%) <br style="color: gold;">leaves 418/65536 23408/3670016 ( 0.6%) <br style="color: gold;">leaffaces 734/65536 1468/131072 ( 1.1%) <br style="color: gold;">leafbrushes 238/65536 476/131072 ( 0.4%) <br style="color: gold;">surfedges 4456/512000 17824/2048000 ( 0.9%) <br style="color: gold;">edges 2548/256000 10192/1024000 ( 1.0%) <br style="color: gold;">worldlights 3/8192 264/720896 ( 0.0%) <br style="color: gold;">waterstrips 54/32768 540/327680 ( 0.2%) <br style="color: gold;">waterverts 0/65536 0/786432 ( 0.0%) <br style="color: gold;">waterindices 1020/65536 2040/131072 ( 1.6%) <br style="color: gold;">cubemapsamples 0/1024 0/16384 ( 0.0%) <br style="color: gold;">overlays 0/512 0/180224 ( 0.0%) <br style="color: gold;">lightdata [variable] 228696/0 ( 0.0%) <br style="color: gold;">visdata [variable] 10565/16777216 ( 0.1%) <br style="color: gold;">entdata [variable] 3374/393216 ( 0.9%) <br style="color: gold;">occluders 0/0 0/0 ( 0.0%) <br style="color: gold;">occluder polygons 0/0 0/0 ( 0.0%) <br style="color: gold;">occluder vert ind 0/0 0/0 ( 0.0%) <br style="color: gold;">detail props [variable] 1/12 ( 8.3%) <br style="color: gold;">static props [variable] 1/202 ( 0.5%) <br style="color: gold;">pakfile [variable] 9906/0 ( 0.0%) <br style="color: gold;"><br style="color: gold;">Win32 Specific Data:<br st
Re: error loading my map
Posted by French Toast on
Mon Nov 7th 2005 at 1:27am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Hmm, I do'nt see anything wrong with you log, but I'm not that experienced at that :smile:
One thing I can say, please don't make your text all orange, it kind of hurts your eyes....
Re: error loading my map
Posted by dr_rush on
Mon Nov 7th 2005 at 6:26am
dr_rush
member
4 posts
20 snarkmarks
Registered:
Dec 28th 2004
Occupation: student
Location: USA
<span style="color: limegreen;">Yes I have tried starting it up from creating a server.. it does the same thing. I really dont know because all i have in it are lots of brushes some 2d sky box and some prop_rotating_door in it.
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