Re: Valve Hammer to GTK Radiant
Posted by azelito on
Wed Dec 7th 2005 at 5:32pm
azelito
member
570 posts
127 snarkmarks
Registered:
Aug 8th 2002
Occupation: Wierdness
Location: Sweden
Hello gentlemen! It is I!
Any of you bunch of talented geezers know anything about converting VHE
maps into Radiant maps? You can save .maps in Radiant and open them in
VHE, but not the other way around.
Any help is appriciated, of course.
Cheers.
"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98
Re: Valve Hammer to GTK Radiant
Posted by Crono on
Wed Dec 7th 2005 at 6:49pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
I know you can transfer a DXF file to DEM, and you can transfer a DEM into a MAP format, it's just hard to find on google, since it looks for the word map and not a format.
Anyway, on VERC, there's an article (with code) on converting MAP to DXF, for hl1, they're the same format that you can export in hl2, so, reverse the code or ... find a graphics program that can save in map format. (Hoping it'll be read correctly)
Blame it on Microsoft, God does.
Re: Valve Hammer to GTK Radiant
Posted by azelito on
Wed Dec 7th 2005 at 10:22pm
Posted
2005-12-07 10:22pm
azelito
member
570 posts
127 snarkmarks
Registered:
Aug 8th 2002
Occupation: Wierdness
Location: Sweden
Thanks for the suggestions, but a friend of mine found a solution. You ready for this...?
<Ghostface> works
<Ghostface> its a bit wierd tho
<Ghostface> you have to open it in GTK 1.4 in halflife mode
<Ghostface> save it as quake3 map
<Ghostface> open it in quake3 mode
<Ghostface> save it as quake3 map again
<Ghostface> then you can open it in gtk 1.5
I thought about .dxf files aswell. They can be opened in 3Ds Max and
from 3Ds Max you can export the entire map as a .3ds and then you can
import the .3ds into Radiant. Problem is, the entire map would be a
model mesh. I'd also have to place clipping boxes on everything because
the models don't clip. I abandoned that idea pretty fast...
Well, this "save as quake3"-way seems smooth enough. Cheers for helping.
"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98